This article, Spaceknights (Galadorian) (Earth-5000), is property of Jacky 50A.

Team TemplateTeam Template
Galadorian Spaceknights

Official Name
Spaceknights
Team Aliases
Legion of Light, Shields of Galador, Tin Cans, Golden Guardians

Status
Status

Team Identity

Alignment

Universe

Base Of Operations
Galador

Organization

Current Members

Former Members

Enemies
Dire Wraiths, Doctor Dredd

Origin
Origin
Volunteer Galadorians turned into powerful fighting machines during wartime.

Place of Formation
Galador

Creators

First appearance


History

The Spaceknights are Galador's first and last line of defense against threats beyond their military's powers. Consisting of men and women who sacrificed their humanity, the Spaceknights are known to be one of the greatest elite forces in the universe. They've served Galador from the Wraith Wars to this day.

Creation

Although their armor was developed before the Wraith Wars, Spaceknights themselves did not surface until the realization of Galador's possible annihilation by the wraiths. The earliest version of the Spaceknight Program was known as Project: Gold Knights. The project aimed to create a number of powerful super-soldiers (akin to the USA's Super-Soldier Serum) capable of performing a multitude of combat tasks.

It did fail, but in a good way. The participants survived the project, and the only known failure was that the project itself didn't provide the Galadorians with an adequate type of soldier. Since the Dire Wraiths were very strong, organic and unarmored soldiers unsupported by good armor even with their superhuman durability. With that in mind, the Spaceknight Program was finally born.

After several tests upon non-sentient beings which admittedly produced super-powered animals, the Spaceknight Program was kicked into high gear alongside their armors' development. Participants would be put in the Spaceknight Procedure first to link/sync them into the armor systems while also providing them with the bionic enhancements of its predecessor. As a result, the new Spaceknights became powerful beings capable of superhuman feats. However, it had unwanted consequences and they were tragic.

Subjects described that they couldn't smell anything and they failed to feel the sensation of someone touching them. Attempts of feeding them also failed, with the knights suddenly having no interests to eat or drink whatsoever. Even if they ate, nothing came out of their anuses. Unfortunately, their pain receptors are still well although they can't feel other things.

Left in a miserable state, the Knights lost some of their humanity, with several considering that it's their entire mortality. Left with no choice, they were put into their armors for their first test; a trial by fire.

First Generation

Deployed into a front where the Galadorians were steadily losing ground, the troops did not trust them due to their desperation and lack of hope since the battlefield had been littered with corpses of their comrades. However, the Spaceknights did not disappoint and their first trial was successful due to the valiant effort of one Spaceknight. To this day, the identity of this Spaceknight is unknown.

Afterwards, more and more volunteers would enter the Spaceknight Program, one that also included the legendary Rom. The First Generation Spaceknights would be the most famous ones in the unit's history thanks to the acts of not just Artour but others such as Firefall and Starshine.

Around this time, the Spaceknight Raak, the Breaker founded the black-ops arm of the Spaceknights, the Disavowed. The Disavowed would later play a part in Rom's rise to prominence as they discovered an impending Dire Wraith campaign soon, warning Rom's station of the threat. Unfortunately, they're largely ignored in such event.

Invasion of Wraithworld

Years after Rom's brave act in repelling a Dire Wraith offensive and his mission on Earth to drive away the maleficent Doctor Dredd, the Galadorians finally launched one final assault on the Wraiths' homeworld of Wraithworld. Alongside their mortal counterparts, the Spaceknights attacked the planet in their full force. Although casualties among them were high, they were finally victorious thanks to Rom and his wife.

Post-Wraithworld

After the events of Wraithworld, the Spaceknight Program still goes strong and newer developments are done. Aside from introducing Second and Third Generation Spaceknights, improvements were made to surviving Knights from the previous generation. Until now, they still fight for Galador alongside their allies and special counterparts.


Paraphernalia

Equipment: Spaceknight Armor.
Transportation: Their own armors or various advanced spaceships.
Weapons: Each Spaceknights' own weapons.


Notes


Trivia

Spaceknight Facts

  • Undertaking the Spaceknight Procedure means that subjects will lose the ability to feel, eat and drink, or sleep.
    • Due to their inability to feel things such as winds and touches, they rely on their sensitive armor to know their surroundings. This in turn gives them a severe disadvantage of situational awareness outside their armor.
    • Spaceknights can actually eat and drink, but no taste shall be acquired and no disgestation shall be done. Nutrition that enters their body will be utterly eliminated by their altered physiology.
    • Spaceknights only "sleep" when they are knocked out. Aside from that, they're always awake and vigilant.
  • Spaceknights can remove their armor at will. Depending on the type, they can either be removed by physical means or be dissolved to the skin for later generations.
  • Some Spaceknights lost their emotions out of unwanted failures or both extensive and intensive modifications. Mostly true with the Disavowed.
    • They can however, take a brief break for two weeks at most. This is prevalent after the Invasion of Wraithworld.
  • Multiple Spaceknights can share the same cryptonym, either by heritage or simply choosing it. This is why there are many "duplicate" Spaceknights running around Galador. If anything differentiates them, it's their true identities.

Spaceknight Life

  • Spaceknights never retire. The closest thing to retirement for the Spaceknights is when they're so badly damaged in combat they're utterly disabled. Because of that, discharging the Knight is the best course of action.
    • They can still resign, however. Granted if circumstances force them to do so.
  • Spaceknight duties range from quelling rebellions and interplanetary threats, protecting Galadorian interests, peacekeeping and humanitarian missions with or on other races, and training new recruits.
    • Regardless of a Spaceknight's status (such as Rom), they can't escape their tasks.
    • Some Spaceknights are relegated to special duties like Pulsar (Plor) being a scientist responsible for most active Spaceknights' maintenance.
  • Galadorian Spaceknights are known to live very long lives. Thanks to the Spaceknight Procedure, Spaceknights gain an extended lifespan similar to semi-immortality.

Recruitment

  • Recruits are Galadorians of ages 17-26. Beyond or below that, no one can apply for the Spaceknight Procedure.
  • Recruits are trained in Spaceknight Academies scattered around Galador and her settlements in other planets. Galador remains the best place for the best academies.
  • Training involves both physical and mental conditioning, preparing the recruits for the many threats they will face as a Knight.
    • It has a duration of one to three years. When asked of its difficulty, Rom explained that being a Spaceknight is far harder than one could expect.
      • Advanced recruits can complete their training up to fourteen months.
  • Before the procedure, recruits can design their own armor and pick their personalizations. First and Second Spaceknight Generations did so after the procedure.

Others

  • Skrull scientists say that completely replicating the Spaceknight Procedure is impossible. Same goes for making an accurate copy of the armor.
    • If by any means both of those things look convincing, there will still be oddities here and there that can be singled out.
  • Only Galadorians can participate in the Spaceknight Procedure. "Galadorians", as in native Galadorians. Not beings from other races with the nationality of Galador.
    • The Disavowed tolerates hybrids, however. Which is why Nujin, the Blacksword is a Spaceknight despite his half-Kree heritage.
  • In total of their experiences, Spaceknights have fought for Galador against all odds for three centuries and counting.




See Also


Links and References

  • None.



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