
History
History of character is unknown.
Powers and Abilities
Powers
Homo Superior Physiology: Sarah descends of the mutant class of altered humans known as Homo Superior. Born due to a slew of eugenic anomalies, key among them known as the X-Gene, Talus has a biological aptitude for anatomical and organic deviation and augmentation. One which had been difficult for her to properly get a hold of in her earliest childhood due to a discrepancy within her biomatrix which caused her accelerated metabolism to somewhat spiral out of her control. Luckily she met a world renown engineering specialist and industrialist whom was a mutant like her, eventually teaching Marrow to control her gift as well as making both genetic and biomechanic alterations to her physiology here & there. Giving her master over the physical form beyond just her skeletal frame.
- Calcium Manipulation: Sarah's abilities revolve around the generation and manipulation of organic mineral elements that are abundant yet essential within living creatures. Marrow's powers were initially caustic to her own health as she lacked any real control over them, inadvertently causing accelerated bone growth and development of her skeletal mass at an unstable rate. Thus resulting in agonizing protrusions ripping through her flesh on a regular basis; yet thanks to the aid of her mentor and surrogate father, Forge. She learned to better control her powers as well as gradually augment them herself over time through practice and patience. Steadily learning to harmonize with as well as vitalize the very biological structure of all cell/gene based physiology beyond just the skeletal structure as well as merely what's within her own personage.
- Accelerated Bone Growth: One facet is the ability to control the growth and formation of her bone structure. Initially this was uncontrolled, but after further mutations and training, Sarah gained better control over this ability. Sarah's body generates bony protrusions which she can pull out and wield as weapons, shielding or armor; acting as a form of protection by covering her. She utilizes this power in many ways, including the creation of knuckle guards, spears, projectile spikes and razor blades. Marrow, after gaining more control of her protrusions, can hide her bone slugs to appear normal, form more complex shapes out of her skeletal builds, and make higher quality utilities using natural minerals found in which similar to ivory, enamel or fossilized bits.
- Bone Structure Durability: Her Skeletal anatomy seems to be also more durable than normal, once having easily survived heavy hits on several body parts. For example Flagsmasher hit her twice with his mace on the head without creating much damage and Sabretooth threw her against a wall with no result on her inner biology. She also jumped off the Brooklyn Bridge twice (something that would often result in death or ruptured bodily tissues ) without any major damage being able to walk normally afterwards.
- Genetic Disintegration: With practice Marrow learned to use her powers to a much more lethal degree, such as breaking down Calcium elements within enzymes using her bone growths as a medium transferring a degenerative that collapses the cellular/molecular structure of living and non-biological matter.
- Health/Regeneration Control: Sarah can control the vitality rate of most any living being, enabling her to heal and restore them to they're optimal state of physical health, regress them to dismal conditions by restoring, asserting and/or aggravating any and all previous maladies or malignancies several fold. Even going so far as to bestow enhanced healing or self recovery abilities within whomever she wants.
- Lethality Manipulation: Tarsus can directly control just how serious any kind of harm inflicted can be, turning small wounds fatal, a head cold into a deadly sickness or in general elevate or diminish the natural state of anything she interacts with be it direct or indirect.
- Unhealing: Marrow can reverse the process by which health problems were removed or cured of crippling those previously afflicted, not only are said wounds and malformations regressed to their most severe state but she can make it so they can never be truly healed again creating permanent injuries.
- Anti-Healing Factor: Over time Ms. Rushmore would develop the process by which to reverse natural recovery rates by inverting their mending processes, instead of healing from whatever ailments are suffered they would otherwise worsen over time. Effectively turning the state of healing an individuals state of being towards further degeneration the more they're form tries to recover itself.
- Regeneration Empowerment: Wounds and afflictions not only recover in a matter of moments for Epsila, but her enhanced metabolism allows her to grow stronger and more resilient with each new wound healed from. Enabling the adaptive mutation and augmentation of her personal being either augmenting physical capability to exceed stronger opponents or even altering the body to generate new physiological fortifications and new facilities.
- Healing Factor: Allows healing from the wounds she gives herself while removing the bones from her body. Her healing factor also grows her bones quickly and regenerates her bones when they need to be replaced.
- Body Supremacy: After many years of intense meditation training within The Hill proving grounds, Sarah eventually reached an epiphany about how intrinsically connected the flesh and consciousness truly are. Allowing the young mutant to achieve a state of mind, enabling her complete if not total awareness of her entire physical being bringing it all under voluntary mental command; by bringing the two under control she has mastered and perfected both her physical and mental attributes for as the mind commands, the flesh obeys affording her vastly superhuman conditioning as well as resilience to outside influence.
- Anti-Psychic Presence: Having understood her true self, the young mutant can emit a semblance that rebuffs any and all invasive psionic interactions.
- Telekinetic Immunity
- Psychic Immunity
- Possession Immunity
- Body Manipulation: With effort Sarah can willingly manipulate every crevice of her being right down to the sub-molecular level. This will enable her to more than simply command every vein, hair follicle, joint & ligament, blood vessel or even skin cell at will but also take complete control over her personal motions be they thought or flesh based.
- Enhanced Strength
- Enhanced Agility
- Enhanced Reflexes
- Enhanced Flexibility
- Enhanced Durability
- Enhanced Speed
- Body Chemistry Manipulation: Marrow can freely adjust the biochemicals within her own body as well as that of others, causing various helpful or harmful effects.
- Blood Property Manipulation: Sarah learned she can manipulate the unique properties of her blood, or that of another, in various extensive ways. By working this in conjunction with that of her bone manipulation abilities. Imbuing different/powerful effects upon the various osteokinetic constructs she can generate that can affect targets and/or their surroundings is child-splay. Depending on what she changes it into this can make their attacking or protective abilities that much more productive.
- Body Temp. Manipulation
- Control Immunity
- Self-Understanding: Perfection of body enables the perfection of mind, Having survived the harsh survival upbringing she underwent in her youth not only imbued physical perfection but enlightenment as well. Greatly increasing her sapience, creativity, perception and inner knowing.
- Hunting Intuition
- Weakness Detection
- Psychological Intuition
- Accelerated Probability
- Bio-Energy Manipulation Over the years both from her gladiatorial training and time spent at the Xavier Institute. Marrow eventually learned to internally harness the bodies natural internal energy reserves manifesting it externally magnanimously augmenting her conditioning as well as draw out both her mental and physical energy to will her entirety to respond and reformat at a biomolecular level and beyond, this enabling marrow to wield a form of man made biotechnology that being her own alternating body along with pseudo psychic energies generated from the flesh's characteristic qualities offering great numbers of adaptations, variables and greatly enhanced efficiency of her abilities.
- Bio-Nuclear Manipulation: Through deep cogitation under BioMax, Sarah figured out how to control the rate of nuclear decay of her atomic structure. Enabling the control over creating, shaping and manipulation of the weak and/or strong interactive energies popping off within herself. Allowing for the commandeering of biophysical nuclear reaction; including fusion and fission, granting her near infinite abilities dealing with electricity, magnetism, heat, force, radiation and nucleosynthesis, the essential transmogrification of elemental bonds.
- Bio-Electromagnetism Manipulation
- Capacitance Manipulation: Through the commandeering of her genealogical force, Sarah can manipulate capacitance; the ability of a physical body/material to hold an electric charge. Capacitance can be found functioning not only in capacitors and materials, but in the nervous system of living things.
- Neural Impulse Manipulation: Combining her bodies bio-electric energies with the discharge of her nerve signals allows Marrow to generate and manipulate psychokinetic electrical attributes ranging from sensing and controlling neural impulses, the electrical discharges that travel along the nerve fibers within organisms to energizing minds to achieve a higher level of focus, reflex, and sense for combat; increasing the surge of neural impulses that are released to perform actions and reactions faster. Sarah can also ramp up the charges these electrical impulses emit to generate a form of living lighting guided and directed from her own mind to a accomplish mental based feats.
- Electrical Telekinesis
- Electrical Telepathy
- Neural Impulse Manipulation: Combining her bodies bio-electric energies with the discharge of her nerve signals allows Marrow to generate and manipulate psychokinetic electrical attributes ranging from sensing and controlling neural impulses, the electrical discharges that travel along the nerve fibers within organisms to energizing minds to achieve a higher level of focus, reflex, and sense for combat; increasing the surge of neural impulses that are released to perform actions and reactions faster. Sarah can also ramp up the charges these electrical impulses emit to generate a form of living lighting guided and directed from her own mind to a accomplish mental based feats.
- Computer Interfacing: As a consequence of her enhanced brain activity and bioelectical conductivity capacities enables Marrow to directly interact with computers, data, internet and world wide webs. This facet of her powers is most useful when linking up with The X-men's mutant tracker and super computer Cerebro utilizing it's amazing computational interlocking capabilities to boost her own intellect for a short time, as well as a conduit for better hacking and commandeering of cybernetics and machinery.
- Capacitance Manipulation: Through the commandeering of her genealogical force, Sarah can manipulate capacitance; the ability of a physical body/material to hold an electric charge. Capacitance can be found functioning not only in capacitors and materials, but in the nervous system of living things.
- Bio-Electromagnetism Manipulation
- Biomass Manipulation: Marrow can manipulate biomass, an energy source consisted of the biological material from all living and even non-sentient organisms. She can use it for regenerative abilities, shapeshifting powers or even forming organic/inorganic constructs.
- BioMorphing: Her ability to utilize the bodies energies to rearrange genetic structures provides Sarah the complete alienation of her genetic code. Allowing her to shit not only her physical form but change her very being to and from other other species at will.
- Shapeshifting
- Elasticity
- Joint Manipulation
- Muscle Manipulation: Marrow can enhance, atrophy, mend and outright commandeer the musculature structure of herself and others, initially she would rend them due to uncontrolled bone growth but now she can instinctively make them part ways as well as enhance her own cardiovascular and sinuous tissues for much greater physical performance.
- Skin manipulation
- Hair Manipulation: Marrow can willingly extend and encoil people in her elongated locks, controlling every single hair and corresponding follicle upon her brow Marrow can extend, shrink and control the prehensility of it to a fine degree. A single strand has enough tensile strength to garrote and even hang a full grown adult, cut like monomolecular wire easily able to rend flesh, bone, rock and even cobalt steel and even weave individual hair strands into braids and dreads or ponytails which she can utilize like extra limbs, lifting herself off the ground and remaining perched in a set position for however long.
- BioMorphing: Her ability to utilize the bodies energies to rearrange genetic structures provides Sarah the complete alienation of her genetic code. Allowing her to shit not only her physical form but change her very being to and from other other species at will.
- Bio-Nuclear Manipulation: Through deep cogitation under BioMax, Sarah figured out how to control the rate of nuclear decay of her atomic structure. Enabling the control over creating, shaping and manipulation of the weak and/or strong interactive energies popping off within herself. Allowing for the commandeering of biophysical nuclear reaction; including fusion and fission, granting her near infinite abilities dealing with electricity, magnetism, heat, force, radiation and nucleosynthesis, the essential transmogrification of elemental bonds.
- Anti-Psychic Presence: Having understood her true self, the young mutant can emit a semblance that rebuffs any and all invasive psionic interactions.
- Accelerated Bone Growth: One facet is the ability to control the growth and formation of her bone structure. Initially this was uncontrolled, but after further mutations and training, Sarah gained better control over this ability. Sarah's body generates bony protrusions which she can pull out and wield as weapons, shielding or armor; acting as a form of protection by covering her. She utilizes this power in many ways, including the creation of knuckle guards, spears, projectile spikes and razor blades. Marrow, after gaining more control of her protrusions, can hide her bone slugs to appear normal, form more complex shapes out of her skeletal builds, and make higher quality utilities using natural minerals found in which similar to ivory, enamel or fossilized bits.
Secondary Mutation: Through the augmenting subordination procedure that would forever tithe & bind father and daughter unison that the haughty Morlock shares with Forge. Eddlemund would use this opportunity bolster not only Marrow's control over her powers, but unexpectedly trigger a secondary mutation within her X-Gene to further strengthen her potentially vast biokinetic powers. This ersatz evolution initiated by her employer was intentionally administered in order to better teach Sarah how to dial down her normally unstable abilities via the act of communicating with her own genetic structure, allowing for her to remotely manipulate organic and inorganic matter at a submolecular level.
- Endpathy: Bonebreaker had awakened to the innate capacity to communicate with her own genetic template on a mental level, enabling interaction with the cellular matrices and DNA/RNA chains of all things within any given environment. She can sense the presence of any and all biophysical substance around her, recognizing the difference between human, animal, fungal, bacterial, plant, artificial cellular matter, etc. Tarsus learned she can us this power detect anomalies or malignancies within the structural genome of individual sapients or even sense the presence of other superpowered like mutants, inhumans, mutates or the like by outright mapping out the very physiological make up of ones biophysical structure. She can even disguise herself or that of another's own xenophysical sequence to escape deep eugenic scans, even going so far as manipulate corpuscle functions with a thought (i.e. heart rate, sweat/perspiration, brain chemistry, recovery rate, blood flow as well as content, etc.). She can more than likely use this facet of her mutation to heal, damage or cause total genetic dis-corporation making other living organisms dissolve by breaking apart their very DNA chains reducing them to a puddle of biogunk with but a mere utterance.
- Adaptation Manipulation: Through greater mastery of her bio whispering; Xeiana can create, induce, remove and manipulate phy, men and spi adaptations. Allowing for the natural selectivity pertaining to personal or remote change in regards to how well something or someone adapts to an environment or situation and how said adjustments effect their overall performance.
- Genetic Telepathy: Talus can direct her electrical psionics towards establishing a mental link with the genetics of other lifeforms at will. Ordinarily such a skill only permits one to mentally communicate with beings that share similar DNA with the user themselves, in Sarah's case such a power only enabled establishing contact with individuals carrying the mutant X-Gene either of their race/species, or family line(e.i. mutants, mutant/inhumans, mutant aliens, humans due to their genetic similarities). But due to her technically augmented genetic stalk courtesy of Byte Trekker, Marrow can willfully adjust her won genetic structure in order to communicate telepathically with other races
- Meta-Morphic Conversion: By unifying her own biological structure with the submolecular matrices of most elements around her, Tarsus can separate the particles of her physiology and command them remotely by channeling their mental, spiritual and/or physical energy through its very shape & form. These separated particles can be converted into a plasmic element that interacts with matter & energy by breaking them down at the subatomic level and assimilating foreign particle material. Allowing herself or others to be merged with the structure of nearby objects, areas or entities to manipulate them at the subquantum level.
- Nurture Manipulation: Marrow can use her gene speaking to manipulate nurturing. The environmental factors that affect how a living being develops or grows up, allowing her to affect the quality of a target being raised by parents, taught by teachers and everything else around the target that shapes them into what they grow up to be. This can also affect a target's morality as well, making them better people or evil people.
- Organic/Inorganic Manipulation: Through her Endopathy, Magnus can create, shape, manipulate, transform, heal and/or destroy everything and anything organic and/or inorganic in nature. Any thing non-carbonic or non-living from biotic like organisms and organic matter to inorganic entities and materials (metals, most periodic elements, etc.). Since such items comprise most to all of the Earth’s ecosystem, such an attribute gives her enough raw power to exhibit incredible control over the surroundings in a similar manner to the physiotech converted habitat of her teacher and handler.
Tertiary Mutation: Over the years of acting as the troubleshooter for Sir. Hand Consolidated coupled with her adventures running with the X-Men and traversing differing planes of existence alongside her parent's associates; The Neo-Exiles. Tarsus underwent an astonishing transformation both to body as well as abilities; having transitioned into an unheard of phenomenon of triennial mutagenesis unseen before in the Homo Sapiens Superior race in recorded history. Gaining whole new powers in part to exposure from advanced technologies, extra-dimensional energies and a host of differing radiological stimulus begotten from her many trials and tribulations through life.
- Liquid Metal Blood: All the years she'd spent with the alien endocites bonded to her anatomy coupled with the Mechanists robotic blood coursing in her veins caused Sarah's blood to undergo a startling metamorphosis. The inherent metallic content within her hemoglobin steadily began to grow and change and evolve; eventually spreading out and converting the very cell tissue of her plasma into a sleek alloy substance composed of a strange xenomineral which combines metallic, crystalline and natural elastic like substances. This unique brand of conscious organics, coupled with her endopathic abilities, enables her to control this odd metallic element coursing in lieu of normal blood, in addition to potentially being poisonous to those who are negatively affected by certain metals.
- Anti-Magic: Taking in the properties of her metal shifting abilities, Sarah learned she has the ability to use anti-magic in conjunction with her liquid metal blood. Seeing as certain natural and artificial alloys have magic cancelation properties to them, she uses her tertiary mutation to transform her elemental sanguine in such a way that it can nullify and destabilize most if not all forms of magic and even destroy a mage's capability to utilize it. Aloy also achieves a variety of destructive effects on arcana users, including crippling and/or killing them straight away through such practices.
- Supernatural Negation: Thanks in part to her living technoactive fluids; Troubleshooter is immune to most anything supernatural. Including the effects of magic, soul-based powers & afflictions, the divine and demonic, curses, blessings, metaphysical forms of healing or ailment inducement etc.
- Bio-Metal Manipulation: Using her blood as a catalyst Xeiana learned to create, shape and manipulate bio-metallic elements through it. These unique materials possess all the proprieties of metal while also being sentient in and of itself. Acting as an extension of her physicality, mentality and spiritual center that're all linked together with her and acts in an almost solipsistic manner. Taking anything and everything about Marrow, i.e., desires, personal characteristics, outgoing attributes that stand out from the rest, etc. And externalize as well as magnify those aspects on the outside. Enabling both her and it shape, mold and reformat it's make up to better assist its host.
- Metalmorphing: Reactor can merge metallic elements into other materials, adding metals properties to the target matter in order to make it jump through hoops for her. Through it not only can she bond her unique metallic clot with chemical chains holding most forms of substance together. But she can also bond with and easily utilize any/every form of automation, syncing with and controlling mechanical energy function, merging essence into the digital or radiodynamic structure to transcend the physical form without need of tactile interfacing contact on her part.
- Metalmorphing: Reactor can merge metallic elements into other materials, adding metals properties to the target matter in order to make it jump through hoops for her. Through it not only can she bond her unique metallic clot with chemical chains holding most forms of substance together. But she can also bond with and easily utilize any/every form of automation, syncing with and controlling mechanical energy function, merging essence into the digital or radiodynamic structure to transcend the physical form without need of tactile interfacing contact on her part.
- Anti-Magic: Taking in the properties of her metal shifting abilities, Sarah learned she has the ability to use anti-magic in conjunction with her liquid metal blood. Seeing as certain natural and artificial alloys have magic cancelation properties to them, she uses her tertiary mutation to transform her elemental sanguine in such a way that it can nullify and destabilize most if not all forms of magic and even destroy a mage's capability to utilize it. Aloy also achieves a variety of destructive effects on arcana users, including crippling and/or killing them straight away through such practices.
Abilities
Proficiency at using blade-shaped bones as throwing weapons or in hand-to-hand combat. Marrow is an expert hand-to-hand combat, specializing in street fighting.
Strength level
Peak-Superhuman Strength due to her healing factor and bodily mastery, Marrow can push her muscles, joints, and ligaments to levels beyond the natural limits of a woman of her height, weight, and build without sustaining injury. She can lift up to 260 lbs., twice her body weight.
Weaknesses
He has no known "inherent" weaknesses.
Paraphernalia
Equipment:
- Biomorphic Endocite: An alien microbial gestalt entity which fused itself to Marrow during her escapades into space with the X-Men. The Hive Genetic creature fused to her being and augmented it to serve as a proper host, capable of assimilating and evolving at an accelerated pace they first reinforced her skeletal structure moving outward form there; having had previously assimilated with countless extraterrestrial elements to reinforce they're own substance on its lonely trek through the cosmos. Marrow's bone structure now sports a resilience akin to Adamantium, Vibranium, Uru and dargonite, making her metamorphic skeleton all but unbreakable possibly even more so than Logans given that these genetic symbiotes can always reform themselves at the molecular level if and when broken.
- Anti Electromagnetic Field Projection: Sensing her fearfulness of what would happen should a powerful magnetic or electromagnetic do to her with a metal xenocite unified with her skeletal structure. The biometallic entities running through Marrow's system showed their impressive adaptive capabilities by creating an energized AoE used to negate the effects of magnetism in all its forms. Canceling out the force of electric, magnetic, ferokinetic including overall electromagnetic effects and attacks aimed directly or indirectly at her person so long as the Endocites maintain their connection to her.
- Independent Autonomy: for brief periods of time the Endocite can extract from Sarah's being and create freely moldable biomass from her unique mutant genome to act more remotely if and when necessary, able to reformat themselves into a host of bio-technological applications that she or others can use.
- Biomechactive Fluids: Through in-depth study of the teched out haemopotent biotic matter from a certain dimensional traveler's patented innovations, Mr. Silverhand was able to splice Sarah's blood cells with hyper adaptive microtechology based on his own Biomechatonitologystic anatomy. These micromech computers serve to make Talus and her powers far, far stronger than either would be by themselves. Enhancing and magnifying both mutant powers and natural physical/mental capability, able to connect with any and all computerized systems even natural biological modems like living brain tissue in order to broaden her own intelligence and underlying psionic ability reach.
- Ability Information Archiving
- Adaptability
- Bodily Aspect Enhancement
- Physical Augmentation
- Brain Augmentation
- Bodily Attribute Augmentation
- Cerebra Spiking
- Claircognizance
- Living Database
- Healing Factor Enhancement
- Genetic Memory
- Immortal Cloning
Transportation: None known.
Weapons: None known.
Notes
- She also possesses two hearts to compensate for her random bone growth, so it's possible to lose one heart, while surviving on the second heart, until the first one heals.
Trivia
- No trivia.
See Also
- Appearances of Sarah Tarsus (Earth-66210)
- Character Gallery: Sarah Tarsus (Earth-66210)
- Quotations by Sarah Tarsus (Earth-66210)
Discover and Discuss
- Search News for: Talus · Unknown · Sarah Tarsus (Earth-66210)
Links and References
- None.