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| Identity = Secret
 
| Identity = Secret
 
| Alignment = Neutral
 
| Alignment = Neutral
| Affiliation = Formerly Thieves Guild (leader), [[Marauders (Earth-1010)|Marauders]], Unified Guild of New Orleans
+
| Affiliation = Formerly Thieves Guild (leader), Unified Guild of New Orleans
 
| Relatives =
 
| Relatives =
 
Jacques LeBeau (foster grandfather, deceased);<br>
 
Jacques LeBeau (foster grandfather, deceased);<br>

Revision as of 23:18, February 5, 2017

Character Template HelpHelp
Real Name
Information-silk
Remy Etienne LeBeau
Current Alias
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Aliases
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Le Diable Blanc, Robert Lord, Dirge, Gumbo, Cajun, Swamp Rat

Identity
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Alignment
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Affiliation
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Formerly Thieves Guild (leader), Unified Guild of New Orleans

Relatives
Jacques LeBeau (foster grandfather, deceased);

Rochelle LeBeau (foster grandmother, possibly deceased);
Jean-Luc LeBeau (adoptive father);
Henri LeBeau (foster brother, deceased);
Mercy LeBeau (foster sister-in-law);
Mrs. LeBeau-Marceaux (foster aunt);
Rouler Marceaux (foster grandfather-in-law);
Belize Marceaux (foster uncle);
Theoren Marceaux (foster cousin);
Etienne Marceaux (foster cousin, deceased);
Mrs. LeBeau-Lapin (foster aunt);
Emil Lapin (foster cousin);
Bella Donna Boudreaux (ex-wife);
Marius Boudreaux (ex-father-in-law, deceased);

Julien Boudreaux (ex-brother-in-law, deceased)

Universe
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Base Of Operations
Mobile; formerly New Orleans; Paris; Illinois

Characteristics
Gender
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Height
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Eyes
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Black, withred pupils

Hair
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Unusual Features
Black eyeballs

Status
Citizenship
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Marital Status
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Occupation
Adventurer, Professional Thief

Origin
Origin
Mutant

Place of Birth

Creators
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First appearance


History

Quote1 Admit it, mon ami, we actu'ly make a pretty good team... when we ain't tryin' t'kill each other. Quote2
-- Gambit

Thieves Guild

Remy LeBeau is a mutant who was trained to be the leader of the Thieves Guild. Abandoned at birth due to his burning red eyes, the child who would one day become Remy LeBeau was kidnapped from his hospital ward by members of the New Orleans Thieves Guild who referred to the child as "le diable blanc" - the white devil. They believed he was the child that had been prophesied to unite the warring Guilds. Soon after, Remy was placed in the care of a gang of street thieves who raised the child and taught him the ways of thievery.

Later, when he was around ten years old, Remy attempted to pick the pocket of Jean-Luc LeBeau, then-patriarch of the Thieves’ Guild. Jean-Luc took the boy in off the streets and adopted him into his own family. As part of a peace pact between the Thieves’ Guild and their rivals, the Assassin’s Guild, a marriage was arranged between Remy and Bella Donna Boudreaux, the granddaughter of the head of the Assassins Guild. However, Bella Donna's brother Julien objected to the marriage and challenged Gambit to a duel. Remy killed Julien in self-defense, but was excommunicated and banished from New Orleans in an attempt to maintain the non-aggression pact between the two guilds.

Mutant Massacre

Remy wandered the world as he plied his skills as a master thief, aided by his mutant power to charge objects with explosive energy. He employed playing cards he charged with kinetic energy as his trademark weapon. At one point Remy had approached the master geneticist Mr. Sinister for help in controlling his powers. Sinister removed some of Remy's brain tissue to reduce his power levels, thus affording him a greater degree of control.


Powers and Abilities

Powers

Gambit is a mutant:

Molecular Acceleration: Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. He can charge a rock as big as a small house in the matter of seconds. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, he can charge his bo staff with enough power to level a house.

  • Enhanced Agility: Gambit's ability to tap energy also grants him superhuman agility and dexterity which gives him an added edge he has used to his advantage by developing a unique acrobatic fighting style.
  • Static Interference: Ability to create static, because of the charged potential energy always in his body, that shields his mind from detection from telepaths. Although reportedly uncomfortable for the parties involved, this shield does not prevent telepathic invasion as suggested and shown on a few occasions.
  • Hypnotic Charm: Ability to "charge" the kinetic energy within a person's brain, allowing a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm.

Abilities

Bilingual: He is fluent in English and Cajun French. He also knows some Japanese (not very fluent).

Expert Marksman: He is extremely skilled in throwing small objects such as cards, bolas, knives, and balls with great accuracy.

Master Combatant: Though not on the same level as the likes of Captain America, he is still a profound fighter, often employing martial arts, street fighting, and acrobatics. He is well adept in the martial arts Savate (French kickboxing), and Bojutsu, the art of using a Bo staff.

Master Thief

Strength level

Gambit is a mutant who possesses the normal human strength of a man of his age, height, and build who engages in intense regular exercise.

Weaknesses

For some time, he was unable to completely control his powers, which is why he had Sinister remove a piece of his brain stem. Gambit's powers have no effect on anything unless he touches it. Gambit's eyes are extremely sensitive to light.


Paraphernalia

Equipment: Gambit's guild costume is armored.
Transportation: None known.
Weapons: Gambit usually employs throwing spikes and playing cards. He also often uses a telescoping bo-staff.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


Discover and Discuss

Links and References

  • None.



  

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