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Spider-Man

Real Name
Information-silk
Peter Benjamin Parker
Current Alias
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Alignment
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Affiliation
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Avengers

Characteristics
Gender
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First appearance

Unknown


History


History of character is unknown.


Powers and Abilities

Powers

Web of Life and Destiny Connection: Because of the Spider-Geddon event, Peter derives his powers from the Web of Life and can enhance his Spider-Sense and gain the abilities he has lost and even enhance his Mark of Kaine attack through this ability.

Spider Physiology: After he was bit by a Radioactive Spider. Peter Parker became Spider-Man. All of his senses and every part of his body were enhanced.

Superhuman Strength: Peter has great Superhuman Strength. He is able to bench press tons. He's even rivaled the strength of all the Avengers on his team.

Superhuman Speed: Peter can run at Superhuman speeds and can fight at Superhuman Speeds. He's been able to keep up with Speed Demon's punches and can keep up with Hulk, Captain America, and Black Panther in running speeds.

Superhuman Durability: Out of all the Avengers (possibly Iron Man as well) Peter gets hit and knocked down the most. His philosophy is that he has to always get back up. He's been hit by Wakandan Weapons, Gamma monsters, even the Juggeranut.

Superhuman Equilibrium: Spider-Man can walk or crawl onto any surface. He can annoy enemies just by being able to adapt to any surface. Even if he's about to get hit, he can stick to enemies so they can't attack him.

Superhuman Stamina: Peter has to juggle High school, his job, and his superhero life. He has great stamina and speed. Spider-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him. Several accounts depict Spider-Man as able to hold his breath for eight minutes or more.

Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being is despite their physical strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines, and even comparable to the likes of Daredevil.

Regenerative Healing Factor: Spider-Man is able to rapidly heal and regenerate from harm rapidly faster and more extensively than normal humans are capable of and can rapidly heal and regenerate from harm that normal humans cannot heal from.

Enhanced Immune System: Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly.

Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about forty times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, given sufficient distance. Spider-Man has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his Spider-Sense.

Spider "Spidey"-Sense: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown, though the Master Weaver states it is enabled by his connection to the Web of Life and Destiny. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. He can use his spider-sense to scan everything around him as time can slow down for him so he can catch bullets and react to things before it happens. This helps him fight with supersonic speed and blitz villains and it creates after images. He can react and perceive/think in micro and milliseconds. He can move faster than the eye can see (even for universal beings). Spider-Man then learned psychological awareness of his environment as a whole, allowing him to traverse across any environment without fear, even when blinded or in extremely dark conditions. Spider-Man could ascertain non-threatening information, such as detecting the concealed presence of loved ones. Spider-Man was even able to sense every potential threat, ranging from a tiny paper cut to a static shock


Spider-Verse connection: As a Spider-Verse participant, Peter is able to get in contact with fellow Spiders through the Enigma Force.Peter seems to be the most powerful one with the Enigma Force. He was able to lead them in battle. He can even travel to different Spider-Verse dimensions temporarily or project himself as a hologram with the Tri-Force to different dimensions. He has even been able to gain lost abilities he has lost like when he gained the Phoenix Force and can make his enemies glitch if needed with his Spider-Verse suit (Which has now been embodied with his new suit). Peter rarely uses this because he has little control of it and he claims, "It ruins who he truly is." With this power he can gain any power or ability he needs in the situation.

Enigma Force: After the events of the Spider-Verse, while Peter was traveling back to his normal universe, he was mysteriously thrown into the universe of Captain Universe. After staying there for hours and then he was hit by some of the tri-force he gained some of the enigma force. When he uses the Enigma Force his wrists slightly glow orange. Peter made special web shooters and special gloves to help him distinguish the enigma Force.

Enhanced Superhuman Strength: After gaining the Enigma Force, Peter's strength was enhanced greatly and became one of the strongest members on the team. He was able to punch Thor into space, launched the Hulk back miles, Stunned Binary, 1 punched The thing, and even hit Wolverine so hard he could barely heal.

Enhanced Superhuman Durability: if anything, Spider-Man's durability is enhanced to mass proportions. He has tanked many hits. Being able to take hits from the symbiotes Venom and Carnage (Not Eddie Brock and Kletis Cassidy in control).

Enhanced Superhuman Agility: Peter's Agility was now rivaling Victor Alvarez's body control. His was near godlike. He was able to jump, leap, dodge and go all out on enemies.

Superhumanly enhanced Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.

Enhanced Superhuman Speed: Peter is able to move faster and was able to outrun Captain America and Power-Man and was able to catch up with Iron Man.

Wall Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-molecular attraction between atomic boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger.

Superhuman Reflexes: Peter is able to move his body in unimaginable ways and is able to dodge things by using his body in very odd ways.

Superhumanly enhanced Healing Factor: Spider-Man has a limited healing factor. While not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of days.

Containment Immunity: Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Spider-Man was incapacitated by thousands of bee stings, but recovered in less than 24 hours. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. However, Spider-Man has the normal human tolerance for alcoholic beverages.

Enhanced Spider-Sense: His Spider-Sense is faster than ever before. He's able to react beyond Warp Speed. He's even able to predict his enemy's next move.

Superhuman Sight: Spider-Man is able to see far way and even able to see things from miles away. Spider-Man's sight was enhanced to the extent that it allows him to see things clearly from a huge distance.

Superhuman Hearing: He's able to hear heartbeats, gun cocks, etc. Spider-Man's hearing was enhanced to the extent that it allowed him to hear things such as a whisper from a huge distance.

Uni-Vision: A sort of cosmic consciousness. Spider-Man can sense things on a subatomic level or at great distances. This power can also force someone, to tell the truth.

Silver Web Shooters: He has web shooters incorporated into his wrists that can shoot webs that can become as hard as Adamantium. He also has webs that resemble the energy blasts from the Tri-Force and has energy webs that can drain energy from others. He can also shape the webs into anything he wants like a glove.

Mark of Kaine: Something all Spider-Verse members have the the mark of kaine. Spider-Man, has shown the ability to use his wall-crawling abilities in a more offensive manner, burning distinctive scars, known as the Mark of Kaine in the face of his victim. He learned this from a tangle with the Spider-Man clone Kaine and was able to use it against him. He can place the Mark of Kaine on someone and when he punches them in that spot he can make them glitch.

Abilities

None known.

Strength level

Unknown.

Weaknesses

None known.


Paraphernalia

Equipment: Spider-Man Suit: This suit is an amalgamation of the MCU suit, MK 4 suit from the comics, and if all the Weapons and special abilities from the PS4 game.

Webware: The suit has a modified version of a built in Webware on its left forearm that can be used to fire off micro spider-tracers with enough precision to tag a teleporter, namely Cloak,controls communications for the suit, in addition to projecting holograms. The suit has an embedded spider-tracer on the location of Peter's personal webware, allowing him to easily locate it.

Web shooters: One of Peter's primary weapons. He can trap enemies in Webs and can shoot them faster than the speed of light. They are super sticky and he can shoot multiple and he can even make them as firm as cement/con which can hold back the Hulk and 3 skyscrapers. He can even toss enemies away with it. It has 10 amounts of web fluid capsules.

Acid Webbing: An extremely acidic compound that can even melt through solid steel.

Concrete Webbing/Quick-Drying Web Cement: Much stronger than his regular webs, these can hold up a falling skyscraper, stop the Hulk, and stop the juggernaut while he was running.

Ricochet Web: One of Spidey's most useful webs, it can bounce off of obstacles to hit its specific target.

Splitter Web: Spider-Man shoots several web strings that can attach to multiple targets at once.

Stun Web: A series of smaller web projectiles fired at a constant, high-velocity pace to stun enemies.

Impact Web: The impact Web launches an enemy back and can trap them as it puts them in pain. They can even get stuck with other enemies and can knock them back farther.

Sonic Disruptors: A high frequency vibrational sonic attack emitted by his webshooters - these were able to vibrate Hydroman so quickly that they completely disrupted his brain functions.

Spider-Drone: Spidey can shoot a Spider-Drone that can scan people or shoot them.

Explosive Spider-Tracers: Explosive spider-tracers that can blow through pavement and harm the Rhino

Bug Zappers: The taser-like "bug-zappers" are able to overcharge, short circuit, or absorb energy from various types of technology. This includes overcharging solar panels to produce a giant blue energy beam and EMP, short-circuiting (and disabling) Silver Sable's stealth technology, and absorbing Iron Man's technology (which is very impressive since he isn't affected by EMPs and can absorb electrical attacks)

Taser/electric web: He uses this to temporarily stun enemies The blast can attract to near by enemies to create a large impact. At one point, it creates a short explosion knocking them out, knocking enemies nearby back as well.

Web Grenade: Peter can throw or shoot a web Grenade that explodes and can launch enemies and trap enemies. He usually uses it as a surprise attack

Trip Mines: Spider-Man calls this his second greatest quip yet since he uses this one to joke around with his enemies and makes some of the best jokes with this one. Spider-Man fires a trip mine and he can connect it to any surface and they will immediately be stuck to it, or he can shoot it at an enemy sticking them there. When he releases them it creates an impact blowing them back sticking them to any surface or just knock them out.

Concussive Blast: This is one of Peter's favorite weapons. It fires a invisible blast that launches enemies away. It instantly knocks them out. He can even make the blast larger. The blast looks like a white sonic blast in a way.

Suspension Matrix: This Peter's greatest quip. He jokes around with his enemies, using this one the most. When he shoots it, it traps enemies in the air leaving them there. It has even been known to be able to lift The Hulk in the air. He had problems getting out of it at first.

Disguise/Cloak: His suit can also turn into different clothes and it can also cloak itself over himself or he wears it over it. Usually he likes to turn it into a red shirt and blue pants but it can turn into any form of clothing. It can even adapt to its surroundings.

Temperature Control: The suit is able to shift its temperate low enough to not give off a heat signature as well as increase its temperature to use offensively when punching an enemy through microfibers that radiate heat on impact.

Brain Control Override: The suit can release an electric attack that overloads the nervous system of anyone who touches the armor, leaving them completely unable to control their motor functions for an unspecified, yet extremely long amount of time. This was successfully used against powerful sorcerer Morgan Le Fay. It was even able to make Thanos stumble.

The suit includes a wide array of sensors that can see into various parts of the electromagnetic spectrum (including infrared and X-Ray) detect explosive blasts, track and detect magical energy, scan injured people to determine their injuries, detect plasma levels in blood, and even trace the locations of people tagged using the newly improved micro spider-tracers. They even enabled him to perceive the movements of the speedster Blur, and eventually tag him with a webline. The lenses also have a heads-up display that can display useful information, such as building blueprints.

Velocity type Speed/reactions: Based on a enhancement he put in his suit, he can tap into and react to any speed based on any velocity. While he can't run similar to speedsters as he can run to the speed of sound, but he can jump which leaves a blue streak and it make a sonic boom sound where as he can easily get closer to enemies. He can react beyond Warp Speed.

Suit adapter: When he presses the Spider-Emblem, he can turn into suits to fit his situation. His most well known are: His Iron Spider Suit, Scuba Suit, and Cosmic Spider-Man suit.

Cosmic Spider-Man Suit: Peter uses this suit usually when he goes to space. Since the Tri-force was too much for his body to handle he stored as much as he could into this suit. This suit made Peter Parker one of the most powerful members of the Avengers to date.

Uni-Vision: A sort of cosmic consciousness. Spider-Man can sense things on a subatomic level or at great distances. This power can also force someone to tell the truth. He was able to incorporate this in the suit.

Matter/Energy Manipulation: Spider-Man can divert an energy flow in a different direction or convert it into a different type of energy. Diverting the flow of gravitons, for example, allows flight. Spider-Man can also change matter at the atomic level, for instance, to transmute one substance into another or to change an object's shape.

Energy Blasts: As a result of energy manipulation, Spider-Man gained the ability to shoot concentrated blasts of energy from his hand. He was able to take out Cull Obsedian and Jennix in one blast.

Flight: As a result of matter manipulation, Spider-Man gained the ability to fly. His speed was so great that he was able to get the Hulk from space in mere minutes.

Molecular Change: He also incorporated this into his suit. Spider-Man could use this ability to make his webbing as hard as adamantium or simply change its shape, for example, a huge glove.

Immunity to Extreme Temperatures: The costume (or the Uni-Power itself) protects Spider-Man against extremes in temperature.

Godlike Strength: His strength is able to go to a limit of approximately 100 tons.

Warp Speed: He can fly at Warp Speeds and possibly run at those speeds. He was able to run and fly faster than Spped Demon and be on par with Thor.
Transportation: None known.
Weapons: None known.


Notes

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Trivia

  • No trivia.



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