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Real Name
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Current Alias
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Aliases
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Sorcerer Supreme of Asgard, Princess Orlaith, Sorcerer Supreme of Otherworld, Omniversal Guardian, Golden Queen.

Identity
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Alignment
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Relatives
Heimdall (Father), Tinkabelinos Hardleg (mother), Sif (Aunt), Oberon (Grandfather)

Universe
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Base Of Operations
Mobile

Characteristics
Gender
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Height
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Eyes
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Hair
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Unusual Features
Green fairy wings, pointed ears, Black eyeballs.

Status
Citizenship
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Marital Status
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Occupation
Sorceress, Sorcerer Supreme ,Omniversal Majestrix

Education
Extensive studies of arcane arts and vast arcane lore of a Sorcerer Supreme

Origin
Origin
Daughter of Heimdall and Tink. Half-Asgardian/Half-Fairy (apparently)

Place of Birth

First appearance

Unknown


History


Orlaith is the daughter of the Asgardian Heimdall and Tink.


Powers and Abilities

Powers

Orlaith is a hybrid Asgardian and Fairy and possess powers granted to her both by her mix DNA and inherit magical abilities. She is a powerful sorceress using both nature magic and spells. She also possesses a gifted intellect, and as a former pupil of Stephen Strange and Frigga, and Hela, she possesses a great deal of magical lore, considered one of the greatest sorceresses in 2099's history.

Orlaith possesses all the typical superhuman attributes common go the Fairy

  • Magical Energy Manipulation: All Faeries have a strong capacity to manipulate mystical energy, which they often use to perform spells or enchantments. Because of this, all faeries have a vast potential as Sorcerers (or Sorceresses).
  • Immortality: Like most Faeries, Orlaith is functionally immortal. She is immune to the effects of aging and cease aging upon reaching adulthood. She is also immune to all known Earthly diseases and infections.
  • Retractable Wings: Orlaith has insectoid wings protruding from her back that allow her to engage in flight and with great maneuverability.
  • Size Alteration: Like her mother, she has ability to shrink to fairy-size. Presumably, since her clothes and weapons shrunk as well, she's capable of shrinking a certain amount of matter as well.
  • Teleportation: Disappears in green light.
  • Superhuman Strength: Like all members of her race, She is superhumanly strong.
  • Telepathy
  • Hypnotism
  • Illusions
  • Universal Awareness
  • Shape-shifting

Orlaith possesses all the typical superhuman attributes common go the Gods of Asgard.

  • Superhuman Strength: Like all members of her race, She is superhumanly strong.
  • Superhuman Speed: She can run and move at speeds superior to that of the finest human athlete.
  • Superhuman Stamina: her musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. She can physically exert herself at peak capacity for about 24 hours before the build up of fatigue toxins in her blood begins to impair her. Orlaith never sleeps.
  • Superhumanly Dense Tissue: The tissues of Orlaith's body have about 3 times the density of the bodily tissues of a human being. This contributes, somewhat, to her superhuman strength and weight.
  • Superhuman Durability: Her body is much harder and more resistant to physical injury than the body of a human being. Orlaith can withstand high caliber bullets, falls from great heights, exposure to temperature and pressure extremes, and powerful impact forces without sustaining injury.
  • Superhuman Agility: Her agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
  • Superhuman Reflexes: Orlaith's reflexes are similarly enhanced and are superior to those of the finest human athlete.
  • Regenerative Healing Factor: Despite her resistance to injury, Orlaith can sustain physical injury if exposed to a sufficiently powerful force or weapon. However, if injured, her godly life force and metabolism enables her to rapidly regenerate damaged tissue much faster and more extensively than a normal human. The extent of her healing abilities is considerably beyond that the the vast majority of Asgardians.
  • Superhumanly Acute Senses: Orlaith's sight, hearing, and smell are enhanced to the point that they qualify as extrasensory. Orlaith can see and hear as far as creation. She can look across time and space and is able to detect the approach of most beings within hundreds of miles. She can sense the life force of Asgardian gods throughout the Nine Realms and the fairy of otherworld and can willingly focus her senses on certain sensory information and selectively block the rest of it from her consciousness. Otherwise, she would be mentally and physically overwhelmed by the extraordinary amount of input generated by her extremely acute senses. Certain magical spells can block her sensory powers and her sight is limited if her eyes are damaged.
  • Avatar Projection: Orlaith has the ability to project an avatar of herself.

Sorceress Supreme: Orlaith has become the Sorceress Supreme of Asgard, possessing vast magical powers. She has exhibited such abilities as forming and throwing magical bolts of energy, conjuring objects and energies, teleporting, telekinesis, controlling others’ minds, and casting illusions. Presumably, she is capable of replicating any spell performed by her former mentor, Doctor Strange, Frigga and Hela.

  • Magic
  • Intangibility: The ability of Invisibility or Near-Invisibility and Phasing through solid material.
  • Mystic Bolts
  • Banishment: She has banished many types of creatures and humans to other dimensions but the extent of this is only possible as long as the 'Banish-ers' magic is greater than that of the 'Banish-ees' magic during the banishment.
  • Transmutation:
  • Telekinesis:
  • Flight: Prefers to use her natural gifts.
  • Teleportation: She prefers to use her natural gifts.
  • Protective Shields:
  • Time Manipulation: Orlaith has frozen, slowed, and traveled through time.
  • Dimensional Travel
  • Conjuring of Objects
  • Various other spells: These spells seem to be quicker to perform but lesser in power than spells using divine energy. Orliath has used her magics altogether to alter her clothing through something akin to minor molecular control, control and manipulate elements, Ect.
  • High-level Magical Energy Manipulation: Orlaith is capable of manipulating great quantities of Asgardian and Fairy magic for numerous purposes, such as limitless astral projection, firing deadly bolts of energy from her hands that could kill an immortal, levitation, time-travel and the creation of illusions. She is even capable of channeling the energy through her hand and use them to strike a powerful blow that can render even the strongest Asgardian flesh or Fairy.
  • Astral Projection: Orlaith is able to travel about in her astral form, possessing the same powers as her physical form has. Because of her Asgardian/Fairy metabolism, she does not have any limitation on the amount of time she can spend out of her physical form, unlike mortal astral projectionists.
  • Control Over Life and Death: She learned this from her time under Hela.

Abilities

  • Orlaith is a formidable combatant and has received extensive training in unarmed combat and swordsmanship. She is particularly skillful at using her powers in combat situations.
  • Expert Occultist/Expert Magical Knowledge: During her studies which continued until recently Orlaith has gain expert awareness on cults and the extra dimensional entities they worship, this knowledge as of yet far exceeds any on Earth in the year 2099.
  • Gifted Intellect: Orlaith has a genius level intellect and possesses a great deal of knowledge of the mystic arts. She is also extremely cunning and skilled, an expert battle strategist, and highly skilled and charismatic manipulator.

Strength level

Class 50; She is stronger than the average Asgardian woman and Fae woman, and is able to lift 30 tons without her magic. With magic she is capable of lifting well in excess of 100 tons.

Weaknesses

  • The mystical powers of fairies are rendered useless against objects composed of "cold iron" or steel. Additionally, Cold iron can also harm faeries in both their physical, and astral forms. Accordingly, blow from iron can harm a faerie, whereas an equally strong blow from a different substance would not harm them at all.
  • Orlaith's senses, as extraordinarily acute as they are, can be blocked by certain magical spells.
  • Also, just as any other being with superhuman senses, her senses can be taken advantage of if she hasn't toned them down enough.


Paraphernalia

Equipment:

Transportation: Teleportation, Wings
Weapons: Warren


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


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Links and References

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