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Real Name
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Maxwell Dillon
Current Alias
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Aliases
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Max Dillon, Maxy, Mad Max, "Sparkles," "Sparky," The Electric Man, Elektra, Shocker

Identity
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Alignment
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Affiliation
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Relatives
Jonathan Dillon (father; deceased), Anita Dillon (mother; deceased), Unnamed woman (sister), Norma Lynn (ex-fiancée)

Universe
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Base Of Operations
New York City, New York, United States of America

Characteristics
Gender
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Height
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Eyes
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Hair
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Bald, formerly Auburn

Unusual Features
Blue skin surging with electricity, bolt shaped markings over the face (recently)

Status
Citizenship
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Marital Status
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Occupation
Professional Criminal, former lineman and electrical engineer

Education
High school

Origin
Origin
Human mutate; High-wire lineman Maxwell Dillon was struck by lightning while in contact with power lines still connected to their spool. The unusually configured magnetic field generated by the wound spool of cable and live, high-tension wires induced a body-wide mutagenic change to his nervous system. Dillon found himself transformed into a living electrical capacitor, powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature.

Place of Birth
Endicott, New York

First appearance

Modern Comics: Spider-Man Vol 1 6


History

Quote1 You know what they say, slinger... When sparks fly... You die... Quote2
Electro

Early Years

Maxwell "Max" Dillon was born in Endicott, New York where his father was a struggling accountant, having too many difficulties on keeping and maintaining his job. Because of this, Max and his family constantly found themselves moving from borough to borough throughout New York which also caused Max into to becoming a secluded child, seeing how it was hard for him making new friends due his family constantly moving. Max's father eventually abandoned the family, Maxwell’s mother began to become overprotected over him as he grew into adulthood. Wanting to find some independence within his life, Maxwell wanted to go to college after senior high school, but his mother would disagree with Max’s choice, suggesting that he should get a job as a lineman instead, since he was so skilled at it due to his father teaching him. At the age of twenty, his mother died and Maxwell pursued his goals and later became one of the most notable and well experienced linemen ever known, dedicating his honor to his parents.

Through years of having to finding the most perfect job for him, Max went through life ignored and overlooked. He also never stood up for himself, holding in a lot of anger. Eventually, e got a job at the top-notch organization, Hammer Industries as an electrical engineer and designed the power grid for their new power plant. However, he got no credit for any of his work. However, despite of this, his co-worker, fiancée and long-time sweetheart, Norma Lynn, never gave up on him, serving as Max's continuous motivation, much to his delight and glee having the love of his life persistently supporting him and loving him for what he was.

However, their loving relationship didn't last that very long, after Norma eventually leaves him when he decided to pursue his career as a lineman instead, rather than taking on the responsibilities as a husband. Developing a personality that was both selfish and arrogant, others had trouble requesting Maxwell's services or favors without him demanding something in return.

Rise of Electro

One day during work, another fellow lineman got in trouble after having to unplug a series of cables inside one of the laboratories. As a result, Dillon tried to save him, but at the cost of his own life. tried to get a co-worker to cut the power so he could fix it, but the co-worker was unfortunately killed after he failed to cut off the strong power, leading to his own demise through electrocution. This forced Max to plug the live cable and was zapped by the electricity, seemingly killing him. Neither did Max nor anyone else at the building knew, this was all part of a secret, special experimentation conducted by the company's own founder and president, Justin Hammer, who morbidly watches from the other side through a one-sided mirror as the experiment have gone successful.

In the process he gained super powers when he was struck by lightning while in contact with power lines still connected to their spool. Finding himself waking up in a hospital, he was surprised and was too confused to remember what exactly happened to him during the accident. Having himself surrounded by the federal agency after, Max tried to recall all the events that occurred the night before he was there, only to release a powerful electrical surge, murdering several people in the process. Donning a black hoodie that he manages to find inside the room, he escaped the hospital and made his way back to his abandoned childhood home, back in Endicott. After this incident, Maxwell had dreams to use his powers to fulfill his selfish needs and goals and decided to take a new career as a costumed, professional criminal.

Due to this latest discovery, Max next pursued on not only discovering this new found set of powers, but also trying to increase them as well. At the same time, Max also started pursuing his new life into committing criminal actions, which were governed by his selfish love of money. Adopting the name of a so-called super-villain by the moniker of Electro, the deranged Dillon sought to use his newfound power for personal gain.

In his earliest years as a criminal and a super-villain, Electro's first and most frequent nemesis was the wisecracking, web-slinging super hero in the streets of New York, known as Spider-Man. In their every battle and every fight that they've done to each other during their every encounter, Spider-Man manages to defeat him, sometimes even almost losing his life in the process in order to prevent Electro's schemes from ever happening. Electro was sent prison after his first defeat, only to find himself later escaping and becoming an eventual major threat for another hero, besides the slinger, who was still his main adversary throughout the years.

The Sinister Seven

At first Electro was reluctant to be involved within any team or partnership after discovering his powers. But after facing two defeats in the hands of two new heroes’, Electro found himself reconsidering his methods when taking the Green Goblin and Dr. Octopus’s offer on forming a group known as the Sinister Seven and having each villain gain their chance of having their own revenge against the web-slinger. Later on, the villainous team would disband on-and-off after numerous several times of failing to defeat Spider-Man, especially during the apparent death of Norman during the events of the later event known as the Ultimate War, causing for Otto to re-branding the team's name as as the Sinister Six, later on, with Otto replacing Norman as the team's de-facto leader.

Ultimate War

To be added.

Return into Mayhem

To be added.


Powers and Abilities

Powers

Electrostatic Energy Generation: Electro possesses the ability to bodily generate electrostatic energy which he can release or harness for a number of effects. He is powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature. His body can generate electricity at a rate of about 10,000 volts per minute, up to his maximum storage capacity of 10,000,000 volts. At that point, his body automatically stops producing electricity. As he expends his electrostatic energy, his body automatically begins to recharge the stores. Electro can mentally control the amount of electricity he discharges, anywhere from a single volt to his full 10,000,000 volt charge at once. At ten to thirty feet, his maximum charge is more than enough to kill a man. Electro can also use his body as a transformer, touching an outside power source (such as a generator) and channeling it through his body for use. The amount of electricity he can transform above his body's maximum storage capacity is unknown.

Electro can employ his electrostatic energy in a number of ways:

  • Lighting Bolt Projection
  • Electromagnetic Propulsion via Electrical Lines and Bridges
  • Electrical Detection
  • Electrocution
  • Recharging
  • Electrical Conversion into Enhanced Physical Attributions
  • Metal Ionization
  • Disruption of Wall-Crawling Abilities
  • Localized Electromagnetic Storms
  • Electromagnetic Manipulation
  • Immunity to Electricity
  • Charging

Abilities

  • Expert Lineman
  • Skilled Engineeer
  • Expert Tactician
  • Skilled Marksman

Strength level

Class 15+

Weaknesses

  • Short Circuit Sensitivity
    • Water


Paraphernalia

Equipment:

  • Containment Suit (formerly)

Transportation: Electro is able to 'ride' electricity.
Weapons: None known.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


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Links and References

  • None.



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