- You know what they say, slinger... When sparks fly... You die...
- -- Electro
- -- Electro
Maxwell "Max" Dillon was born in Endicott, New York where his father was a struggling accountant, having too many difficulties on keeping and maintaining his job. Because of this, Max and his family constantly found themselves moving from borough to borough throughout New York which also caused Max into to becoming a secluded child, seeing how it was hard for him making new friends due his family constantly moving. Max's father eventually abandoned the family, Maxwell’s mother began to become overprotected over him as he grew into adulthood. Wanting to find some independence within his life, Maxwell wanted to go to college after senior high school, but his mother would disagree with Max’s choice, suggesting that he should get a job as a lineman instead, since he was so skilled at it due to his father teaching him. At the age of twenty, his mother died and Maxwell pursued his goals and later became one of the most notable and well experienced linemen ever known, dedicating his honor to his parents.
Through years of having to finding the most perfect job for him, Max went through life ignored and overlooked. He also never stood up for himself, holding in a lot of anger. Eventually, e got a job at the top-notch organization, Hammer Industries as an electrical engineer and designed the power grid for their new power plant. However, he got no credit for any of his work. However, despite of this, his co-worker, fiancée and long-time sweetheart, Norma Lynn, never gave up on him, serving as Max's continuous motivation, much to his delight and glee having the love of his life persistently supporting him and loving him for what he was.
However, their loving relationship didn't last that very long, after Norma eventually leaves him when he decided to pursue his career as a lineman instead, rather than taking on the responsibilities as a husband. Developing a personality that was both selfish and arrogant, others had trouble requesting Maxwell's services or favors without him demanding something in return.
Rise of Electro
One day during work, another fellow lineman got in trouble after having to unplug a series of cables inside one of the laboratories. As a result, Dillon tried to save him, but at the cost of his own life. tried to get a co-worker to cut the power so he could fix it, but the co-worker was unfortunately killed after he failed to cut off the strong power, leading to his own demise through electrocution. This forced Max to plug the live cable and was zapped by the electricity, seemingly killing him. Neither did Max nor anyone else at the building knew, this was all part of a secret, special experimentation conducted by the company's own founder and president, Justin Hammer, who morbidly watches from the other side through a one-sided mirror as the experiment have gone successful.
In the process he gained super powers when he was struck by lightning while in contact with power lines still connected to their spool. Finding himself waking up in a hospital, he was surprised and was too confused to remember what exactly happened to him during the accident. Having himself surrounded by the federal agency after, Max tried to recall all the events that occurred the night before he was there, only to release a powerful electrical surge, murdering several people in the process. Donning a black hoodie that he manages to find inside the room, he escaped the hospital and made his way back to his abandoned childhood home, back in Endicott. After this incident, Maxwell had dreams to use his powers to fulfill his selfish needs and goals and decided to take a new career as a costumed, professional criminal.
Due to this latest discovery, Max next pursued on not only discovering this new found set of powers, but also trying to increase them as well. At the same time, Max also started pursuing his new life into committing criminal actions, which were governed by his selfish love of money. Adopting the name of a so-called super-villain by the moniker of Electro, the deranged Dillon sought to use his newfound power for personal gain.
In his earliest years as a criminal and a super-villain, Electro's first and most frequent nemesis was the wisecracking, web-slinging super hero in the streets of New York, known as Spider-Man. In their every battle and every fight that they've done to each other during their every encounter, Spider-Man manages to defeat him, sometimes even almost losing his life in the process in order to prevent Electro's schemes from ever happening. Electro was sent prison after his first defeat, only to find himself later escaping and becoming an eventual major threat for another hero, besides the slinger, who was still his main adversary throughout the years.
The Sinister Seven
At first Electro was reluctant to be involved within any team or partnership after discovering his powers. But after facing two defeats in the hands of two new heroes’, Electro found himself reconsidering his methods when taking the Green Goblin and Dr. Octopus’s offer on forming a group known as the Sinister Seven and having each villain gain their chance of having their own revenge against the web-slinger. Later on, the villainous team would disband on-and-off after numerous several times of failing to defeat Spider-Man, especially during the apparent death of Norman during the events of the later event known as the Ultimate War, causing for Otto to re-branding the team's name as as the Sinister Six, later on, with Otto replacing Norman as the team's de-facto leader.
At some point later in time, Max was again detained at Andry Correctional Facility for some time after he was apprehended by for, before being freed by Doctor Octopus and subsequently joining him and the other freed inmates to reform the Sinister Seven once again. As a second chance of opportunity into restarting his life of crime once more, he immediately granted Osborn and Octavius' offer of getting the band back together, along with the great upcoming rise of the Movement Alliance.
He and his fellow escaped inmates re-approached the Tinkerer in providing them equipment, where Drago had received his own wings, since Toomes also had his own new pair. Upon teaming up as the Sinister Seven once again, the members questioned Osborn his true intentions and purpose on reforming the villainous alliance. Osborn smirked in response, then told his "disciples" that the entire reason of bringing back the team together was not necessarily because of the web-slinger, but because they were recruited into a much larger alliance known as the Movement, an alliance formed by several criminal & terrorist organizations, notably led by the Red Skull's organization Hydra and Mister Sinister's Brotherhood of Mutant Supremacy.
Electro and the rest of the Seven became one of the deadliest, one of the strongest, and one of the most frightening forces to have ever joined the Movement Alliance, however, their horror and terror inflicted upon the city of New York didn't last that very long. After the heartbreaking and honorable sacrifice of the redeemed Blackie Drago at the hands of Norman Osborn for betraying the Sinister Seven by helping Spider-Man prevent New York from detonating and crumbling into the ground, little did the Seven knew, their powerful rule across the city would come to an end.
Of course, Norman eventually finds out about the impending disbandment of the team, leading to his mysterious disappearance and apparent death in the end of the war, although the rest of the Seven, even Octavius, never even had any clue what was going to happen. During the final hours of the Ultimate War, the each and every members of the Seven started vanishing one by one as they were all defeated and were apprehended, including Electro himself, who ultimately loses, trying to defend himself against the combined efforts of the X-Man Storm and Thor himself the God of Thunder. Upon his defeat, Max was put under the custody of the authorities as they have him imprisoned in the newly-established, high-secured prison for the super-powered individuals, known as the Raft.
Return into Mayhem
To be added.
Powers and Abilities
Electrostatic Energy Generation: Electro possesses the ability to bodily generate electrostatic energy which he can release or harness for a number of effects. He is powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature. His body can generate electricity at a rate of about 10,000 volts per minute, up to his maximum storage capacity of 10,000,000 volts. At that point, his body automatically stops producing electricity. As he expends his electrostatic energy, his body automatically begins to recharge the stores. Electro can mentally control the amount of electricity he discharges, anywhere from a single volt to his full 10,000,000 volt charge at once. At ten to thirty feet, his maximum charge is more than enough to kill a man. Electro can also use his body as a transformer, touching an outside power source (such as a generator) and channeling it through his body for use. The amount of electricity he can transform above his body's maximum storage capacity is unknown.
Electro can employ his electrostatic energy in a number of ways:
- Lighting Bolt Projection
- Electromagnetic Propulsion via Electrical Lines and Bridges
- Electrical Detection
- Electrical Conversion into Enhanced Physical Attributions
- Metal Ionization
- Disruption of Wall-Crawling Abilities
- Localized Electromagnetic Storms
- Electromagnetic Manipulation
- Immunity to Electricity
- Expert Lineman
- Skilled Engineeer
- Expert Tactician
- Skilled Marksman
- Short Circuit Sensitivity
- Containment Suit (formerly)
Transportation: Electro is able to 'ride' electricity.
Weapons: None known.
- No special notes.
- No trivia.
- Appearances of Maxwell Dillon (Earth-61615)
- Character Gallery: Maxwell Dillon (Earth-61615)
- Quotations by Maxwell Dillon (Earth-61615)
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