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Real Name
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Maxwell Dillon
Current Alias
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Identity
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Alignment
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Universe
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Base Of Operations
New York City

Characteristics
Gender
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Eyes
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Hair
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Unusual Features
None

Status
Citizenship
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Origin
Origin

Place of Birth

First appearance

Unknown


History


Maxwell Dillon was an awkward and shy person for life, leading to him being a loner who pined for companionship and to feel needed. He eventually got a job at OsCorp, but a freak accident turns him into Electro.

After he is defeated by Spider-Man and taken back to OsCorp Norman wants him to be experimented on to figure out how he got his powers, and just how strong they actually are. He strong-arms his number one scientist Otto Octavius into doing the testing even though he questions the ethics of it. However, he goes through with it, not wanting to cross his boss.

Eventually however Dillon is broken out of his containment at Ravencroft Asylum, the place where OsCorp is holding the experiments and while escaping he confronts and viciously attacks Octavius with a barrage of lighting bolts. Whilst his mechanical tentacles are surge protected, the power and heat of the attacks leads to his tentacles harness being fused to his spine. Through the process Electro gives Octavius' eyes massive scarring damage. After Octavius falls unconscious Dillon leaves his motionless body.


Powers and Abilities

Powers

  • Electrostatic Energy Generation: Electro possesses the ability to bodily generate electrostatic energy which he can release or harness for a number of effects. He is powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature. His body can generate electricity at a rate of about 10,000 volts per minute, up to his maximum storage capacity of 10,000,000 volts. At that point, his body automatically stops producing electricity. As he expends his electrostatic energy, his body automatically begins to recharge the stores. Electro can mentally control the amount of electricity he discharges, anywhere from a single volt to his full 10,000,000 volt charge at once. At ten to thirty feet, his maximum charge is more than enough to kill a man. Electro can also use his body as a transformer, touching an outside power source (such as a generator) and channeling it through his body for use. The amount of electricity he can transform above his body's maximum storage capacity is unknown.

Electro can employ his electrostatic energy in a number of ways:

  • Lightning Bolt Projection: The simplest manifestation is the emission of a lightning-like electric arc from his fingertips, which can propagate through air or other conducting mediums. This discharge, whose total voltage can be regulated within certain limits, travels at the speed of lightning, about 150,000 feet per second. The course of the electrostatic bolt, like lightning, does not always follow a straight line since it may be influenced by conducting substances like metal or other electrical fields. If his target is not grounded, his electrostatic bolt will have little effect. The maximum effective range of his bolts is about 100 feet.
  • Electromagnetic Propulsion via Electrical Lines and Bridges: Electro can propel himself along the accompanying magnetic lines of force in objects that have great electrical potential, such as high-tension electrical lines. He generates light, eddying electrical fields around his legs, which develops an intense, opposing magnetic field that can support him above the electric cable's magnetic field. By creating imbalances in his field, he can ride along on magnetic ripples at speeds of up to 140 miles per hour, the maximum speed at which he can still breathe unaided. He can sometimes create electrostatic bridges to traverse upon, although the expenditure of energy is enormous. To a limited degree, he can also mimic Spider-Man's wall-crawling ability, using his electromagnetic field to become attracted to the fields of iron bars in buildings.
  • Electrical Detection: Electro's electrical powers also grant him certain sensory and manipulative abilities. By "feeling" the course of electricity through the circuitry of any electrically-powered device, Electro can override the system and make the device obey his mental commands. Electro can disconnect alarm systems, control computers in a limited way, or overload any electrically controlled system that is insufficiently shielded.
  • Electrocution: The electric flux of Electro's skin is such that when his electric charge is at a maximum, a person touching him is in danger of being electrocuted.
  • Recharging: By using an external electrical power source to recharge his body's energy reserves, he could expend electrical energy indefinitely without diminishing his personal reserves.
  • Electrical Conversion into Enhanced Physical Attributions: The electricity coursing through his altered body augments his strength, speed, and recuperative powers. When fully charged, Electro is able to lift (press) about 500 pounds.
  • Metal Ionization: Electro was taught by Doctor Octopus during a stint in prison that he could ionize metals.
  • Disruption of Wall-Crawling Abilities: Electro's powers also can disrupt Spider-Man's electrostatic ability to cling to walls.
  • Localized Electromagnetic Storms: Electro once defeated the Invisible Woman when he created a localized Electromagnetic Storm. This allowed him to carbonize the air around her and it imprisoned her in a sheath of rock hard electro carbon atoms. Effectively making a statue out of her.
  • Immunity to Electricity: Electro's body is immune to the effects of its electricity and that of other sources as well. Hence, Electro cannot be electrocuted no matter how great the voltage.
  • Charging: Electro can charge himself up to reach high maximum voltage. Here he can grow in height to an enormous humanoid looking creature made up of nothing but electricity.

Abilities

None known.

Strength level

Unknown.

Weaknesses

None known.


Paraphernalia

Equipment: None known.
Transportation: None known.
Weapons: None known.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


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Links and References

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