History
Little is known about Krang's life before Attuma's takeoer of Atlantis. It can be assumed to be similar to his mainstream counterpart.
Marvel: Ultimate Alliance
When Attuma formed an alliance with the Masters of Evil to help take over Atlantis, Krang and Byrrah assisted him. They opposed the heroes' efforts to turn off the sonic emitters that made the Atlanteans turn against Namor.
Powers and Abilities
Powers
Krang possesses the conventional attributes of Homo mermanus: gills that extract oxygen from water, superhuman physiology to withstand extreme pressures and temperatures, and acute vision. He can swim at approximately 30 miles per hour.
Abilities
None known.
Strength level
Unknown.
Weaknesses
None known.
Paraphernalia
Equipment: None known.
Transportation: None known.
Weapons: Krang employs various weaponry and armor built for him by his human and Atlantean allies.
Notes
- No special notes.
Trivia
- No trivia.
See Also
- Appearances of Krang (Earth-6109.2)
- Character Gallery: Krang (Earth-6109.2)
- Quotations by Krang (Earth-6109.2)
Discover and Discuss
- Search News for: Krang the Conqueror · Krang · Krang (Earth-6109.2)
Links and References
- None.