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History[]

Powers and Abilities[]

Powers[]

  • Mutant/Atlantean Physiology: Korra's powers come from her being a unique hybrid of Atlantean Homo mermanus and mutant Homo superior physiologies.
    • Amphibious Physiological Adaptation: Korra's body is specially developed for underwater conditions, granting her specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means she can survive indefinitely underwater or on land, though she would still need occasional contact with water to survive.
    • Superhuman Strength: Like all Atlanteans, Korra is superhumanly strong, but her physical strength is greater than that of any member of his superhuman race. The exact level of her strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it. She has been seen several times lifting thousands of tons without effort. She once swam against a temporal storm for a brief period, even pressing on despite getting dehydrated by that act. Korra's strength was later increased and far exceeds her normal levels.
    • Superhuman Speed: Korra can run and move at speeds greater than even the finest human athlete. Her speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour, Korra has shown that she can reach a speed of over 300 knots or 345 mph.
    • Superhuman Stamina: Korra's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At her peak, Korra can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in her blood begins to impair her. Korra's stamina, much like her strength, steadily declines the longer she is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
    • Superhuman Agility: Korra's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. She can perform acrobatic feats in the air sufficient to enable her to easily evade/dodge most military aircraft.
    • Superhuman Reflexes: Korra's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin.
    • Superhuman Durability: The tissues of Korra's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Korra can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining injury.
    • Hydrokinesis: Korra possesses the power to control the flow of water and can use it to propel forceful hard-water blasts of water, and to transport herself and others through the air.
    • Atmokinesis: Without the aid of her Trident, Korra is capable of manipulating weather phenomena in a similar manner as Storm of the X-Men.
    • Aquatic Healing: If she was somehow injured, Korra's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Her accelerated healing is at its peak while he is immersed in water, but does diminish the longer she is out of contact with water or if she is completely dry.
    • Underwater Breathing: Like all Atlanteans, Korra can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, she can also breathe on land indefinitely as well, without the aid of breathing devices, whereas most Atlanteans can only survive being out of the water for a matter of minutes.
    • Aquatic Telepathy: Korra possesses a telepathic rapport with all forms of marine life. She is able to mentally communicate with most forms of marine life and can mentally persuade them to do her bidding. Korra can also mentally communicate with other Atlanteans and humans as well.
    • Enhanced Senses
      • Augmented Vision: Korra's enhanced vision enables her to penetrate the ocean's depths and see through murky water.
      • Super Hearing: Korra once boasted that she could hear a school of fish change direction half an ocean away, that when the ocean currents alter by a single degree he'd know it.
    • Electrolocation: Like some fish, Korra has a limited ability to navigate by sensing faint electrical currents within the water.
    • Echolocation:
    • Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years.
  • Energy Projection:
  • Telekinesis:
  • Magic:
    • Atlantean Magic:
    • Blood Magic:
  • Teleportation:

Abilities[]

  • Expert Magical Knowledge:
  • Multilingual: Korra speaks virtually every language on Earth.
  • Talented Business Executive: Ever since she was a teenager, she proved to be very adept in the field of business, as it came easy to her.
  • Bold Diplomat: Korra is also a highly skilled leader and capable ruler.
  • Expert Combatant: Korra's extended lifespan and her involvement in numerous conflicts both under the sea and in human wars have granted her a great deal of experience in hand-to-hand combat. Growing up, she demonstrated natural skill in both armed and unarmed combat and likely received extensive training in both later on. She is a master swordsman, marksman, and is capable of wielding other weapons such as spears.
  • Expert Tactician: She is a highly accomplished tactician.
  • Diplomatic Immunity: As the Princess and ambassador of a sovereign nation, she often visits the United States or the United Nations for political reasons. She employs diplomatic immunity during these trips.
  • Skilled Engineer: She is adept at designing and improving Atlantean technology.

Equipment[]

Weapons[]

  • Trident:
  • Staff:
  • Sword:
  • Shield:
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