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Real Name
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Kaine
Current Alias
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Doppleganger

Identity
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Alignment
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Relatives
Peter Parker (source of genetic material), Mary Jane Watson (source of genetic material), Miles Warren (creator)

Universe
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Base Of Operations
New York City

Characteristics
Gender
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Height
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Eyes
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Hair
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Status
Citizenship
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Marital Status
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Origin
Origin

Place of Birth

First appearance

Unknown


History


After successfully creating Ben Reilly and Jessica Drew, Warren decided to try and create an even more powerful warrior by combining the DNA of both individuals to create a new being that he named Kaine. Kaine battled Spider-Man and proved to be a powerful foe, but soon afterwards was discovered to be deteriorating. And as such Warren tried to cast him out, but Kaine demanded he save him. Warren decided to attempt using the Oz formula created by Norman Osborn, knowing the results that they had on Kraven the Hunter. He was thinking that it would strengthen his body bast the terminal condition. He used the formula (that he didn't know was still tainted with Goblin Force energy) on him. It increased Kaine's powers further and cured him or his condition, but the Oz mixed with the spider DNA turned him into a giant and horrid humanoid spider-like monster.


Powers and Abilities

Powers

  • Spider-Sense: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by a computer. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.'
  • Superhuman Strength: Spider-Man possesses superhuman strength enabling him to lift approximately 10 tons. Spider-Man's physical strength is sufficient to lift and throw objects as heavy as most standard automobiles with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. Spider-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound.
  • Superhuman Speed: Spider-Man can run and move at speeds that are beyond the physical limits of the finest human athlete. He is ultimately capable of running at speeds of at least 100 miles per hour .
  • Superhuman Stamina: Spider-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself for several hours before the build up of fatigue toxins in his blood begins to impair him.
  • Superhuman Durability: Spider-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by a superhumanly strong opponent, that would severely injure or kill a normal human with little to no discomfort.
  • Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines.
  • Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that made full use of his agility, strength, and equilibrium.
  • Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about 15 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, if he is far enough away.
  • Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
  • Superhuman Hearing: Aranea's hearing is superhumanly acute and enables her to detect sound at virtually any frequency, and she's been known to detect, sort out, and correctly identify sounds through thick steel doors, and across considerable distances.
  • Immunity to Toxins, Poisons, Drugs, and Radiation: Aranea's metabolism rapidly creates powerful immunities to all forms of toxins, poisons and drugs, after an initial exposure that usually makes her dizzy. Her body is totally immune to radiation.
  • Wall-Crawling: Aranea's limbs can adhere to surfaces via electrostatic attraction. Aranea can hold and carry a considerable amount of extra weight while sticking to walls without falling off; it's safe to assume that the weight she can carry is dozens of times her own, and the limits of how long she can do this before fatigue sets in are still unknown.
  • Venom Blasts: Her body possesses an inordinate amount of bio-electricity that she has learned to channel and discharge through her hands, in controlled bursts of what she calls "Venom Blasts". These energy projections vary in power; they mostly affect the nervous system in humans. Aranea can regulate them from simply a stun to potent enough to kill an average-sized man in the same way that a lightning bolt could kill him.
  • Pheromone Secretion: Her metabolism generates certain types of pheromones that elicit attraction and/or repulsion on others, depending on unknown factors which might include gender and mood.
  • Self-Propelled Flight

Abilities

None known.

Strength level

Unknown.

Weaknesses

None known.


Paraphernalia

Equipment: None known.
Transportation: None known.
Weapons: None known.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


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Links and References

  • None.



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