
History
History of character is unknown.
Powers and Abilities
Powers
Homo Superior Physiology: Joseph is a human mutant from another universe with powers equating to those of other Proudstar placeholders throughout the multiverse. Like and yet Unlike other individuals who share his name however, Warkmaker has undergone a series of alterations and modifications to his physiological state of being due in part to multitudinous excerpts of augmentative procedures as well as exotic material exposure along his many adventures alongside his ersatz traversal between dimensions. Granting him voluminous arrays of enhanced human capabilities, many of which are tied to his ever fluctuating emotional and psychological state. Others are some that he'd picked up either through life-experiences in the old and new worlds he left behind and now calls home.
- Emotional Energy Conversion: In early life Josephs' powers presented themselves as the ability to absorb positive, negative and neutral alignment emotional energy from his surroundings to increase his physical capabilities well beyond the base human norm. Being able to transform this foreign energy, in conjunction to his own body & mind, into a means of amplifying his raw dynamics. Making him a one man army.
- Size Addition: Absorbing other peoples feelings causes his height and musculature structure to increase and multiply.
- Empathic Augmentation: Warpath has tremendous physiological ability which he can further bolster through the intake of differing emotional consistency. The empathic aspect of his powers magnify all of his unique proclivities by leaps and bounds enabling him to surpass his own natural limits. making him tougher, faster, stronger, more reactive and agile; as well as augmenting his already impressive senses by incredible leaps and bounds.
- Super Strength: Thunderbird possesses incredible degrees of superhuman strength, the exact level of weight he can lift has fluctuated considerably over his many years due to undergoing considerable genetic, surgical and eugenic modification many times in the past. In its prior benching level he initially only had enough strength to pass at Class 3, able to lift between 2-4 tons of weight. As time passed his strength grew substantially as did his height and muscle mass with the coming of age. Professor X remarking Leon just kept getting "stronger and stronger". By the time he went to bat as one of Apocalypses horsemen, undergoing considerable bodily modification by the immortal external. Warpath came to possess Class 55 strength, with a capacity for Class 80 potential. With the onset of a mass removal and activation of mutantism by the the High Evolutionary's effect; the process of which seemingly "rebooted" the genetic codes of mutant kind, allowing some amongst a great many of the various X Factions to access aspects of their mutations that were largely dormant or had been suppressed up until recently. In the case of Joey, it turned out that he had apparently been limiting himself to the physical might of his late brother but, under Mrs. Pryde's training, his physical strength level apparently increased to an incredible degree. Warpath being able reach well past the previously mentioned Class 80 rank and go beyond beyond into the 100 ton marker instead.
- Super Speed: Despite his impressive bulk, Guardna is capable of running and moving at speeds much much greater than even the finest human athlete. At his peak, Warpath is capable of running at speeds up to 700 miles per hour. He has stated that he can move even faster if he so chooses.
- Enhanced Stamina: Warpath's physical stamina is such that he possesses greater physical stamina than any ordinary human and can exert himself at his peak for up to 24 and 48 hours before the build up of fatigue toxins in his blood began to impair him.
- Invulnerability: Joseph's body is tougher, more resilient to certain types of injury than the body of an average human. For instance, he can withstand the impact of a tank shell with relative ease. Weather high impact forces, such as falling from several stories, being hit by certain level energy blasts, and being struck by a superhumanly strong opponent, that would severely injure or kill a normal human.
- Enhanced Agility: Firewalker's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete.
- Enhanced Reflexes: Ironheart reflexes are similarly enhanced and are superior to those of the finest human athlete. He is even capable of evading gunfire.
- Superhuman Senses: Leon's senses of sight and hearing are enhanced to levels beyond the capabilities of an ordinary human. This was first hinted at when Mimic mimicked enhanced senses from Warpath during a battle. Joey soon began demonstrating enhanced senses himself. He is able to see, with perfect clarity, at much greater distances than an ordinary human. He retains this same level of clarity, even in near-total darkness. His hearing is similarly heightened, enabling him to both hear sounds that ordinary humans can't and sounds that they can detect but at much greater distances.
- Regenerative Healing Factor: Mortar can regenerate damaged or destroyed bodily tissues with much greater speed and efficiency than baseline homo sapiens. Injuries that result in massive biomaterial damage such as gunshots, incision, abrasion, blunt force trauma, and severe burns heal completely in a matter of seconds, without so much as a scar, the very minuet they are inflicted. Despite being physically invulnerable, the extent of how much damage he can take has never truly been properly gauged, his body developed a recovery ability to compensate for which. It is currently unknown to what extent he can heal injuries but he can seemingly mend minor to moderate damage ranging from minor slashes, penetration and explosions caused by incredibly dense or volatile substances like nitroglycerine or Adamantium-enhanced weaponry.
- Contaminant Immunity
- Decelerated Aging: He can also process his energies so that he ages at a slower-than-normal rate.
- Self-Sustenance: His body can process the emotions he absorbs into usable energy for his body, allowing him to forego eating and sleeping longer than a normal human.
- Emotion Solidification: Avatar can manipulate micro particles to solidify ambient universal emotional energy, with the level of solidity going from loose jelly to metal-like hardness or beyond. Changing those tangibilized emotions into physical tools, objects, weapons and other items he can make proper use of at will. Going so far as to create semi-living constructs and/or structures of varying permanence. With enough time and practice, mastery of this ability will enabled Quadrumvirate to use this prospect for almost any situation, creating anything he will ever need need; and each differing emotion has certain advantages and disadvantages compared to the other. So wise use of which, if carefully chosen, can yield incredible results.
- Vice Augmentation: His power also releases the negativity back into his environment at an enhanced level, which brings out the worst vices and sins in people: violence, selfishness, bloodthirstiness, and other sinful natures. People begin to completely forget everything else around them as they get caught up in the negative emotions. If someone remains overexposed to such feedback, madness or eventual death may occur.
- Virtue Augmentation: In opposing effect, Warmakers powers also magnify the positive aspects within individuals affected by his powers. Taking the good qualities inherent within the individuals like: courage, serenity, kindness and more same such emotions occupying his surroundings. They often tend to forget whatever it was that they were up to and throw themselves on a wire to help others even if they are their mortal enemies.
- Empathic Conversion: Another facet of Joe's powers comes with a supernatural social magnetism, drawing organisms in and overwriting their desires and emotions, inspiring an overwhelming urge to serve and a fanatical devotion to the point they would do absolutely anything to please him. While not turned into mindless drones, the effected remain essentially the same except for a new-found loyalty, a trait that makes them very difficult to distinguish from normal people. No longer feeling any fear of anything except failing to meet Joeseph's expectations due to they're seeing him as their God, and whole they experience pain it is little more than a mild annoyance to his new followers. They consider dying for he whom they deem their master the utmost privilege and look forward to it, though they are determined to be as useful to him as they possibly can until the day comes. It is an aspect of his abilities that Missaie is largely uncomfortable with, seeing as he is a simple man of humble origins even before becoming a hero on his Earth.
- Empathic Power Randomization: Another facet of the emotion metabolizing abilities Joseph discovered his later years as a costumed adventurer is the ascertaining of random powers based on the emotional state he's in, such as offensive abilities if angered, defensive abilities if frightened, emotion-based abilities if feeling love, etc. It took some considerable time and effort for Thunderbird to get a good grip on this ability seeing as even the slightest fluctuation in emotional consistency could offset the stability of using his newfound abilities much less keeping it active.
- Flight: After the genetic revision by the High Evolutionary and undergoing intensive modification as a Horsemen of Apocalypse; Joseph Proudstar learned the first skill he had developed since his depowering and repowering activated his emotion fueled capabilities was the power to fly under his own command. An ability which is powered by happiness, he is able to propel himself through the air without any propulsive aid at high speeds, while the exact limit of his aviation remains unknown, he can exceed the speed of sound and travel even faster when he's at his most joyous.
- Healing Bestowal: Another aspect of Proudstar's empathic abilities comes from the capacity to instill accelerated recovery in himself and/or others via feeling compassionate. Essentially, Joey can instill a regenerative healing factor within those he designates in his immediate vicinity. Allowing for the recovery from grievous injury for a short period of time. In himself however, Joseph augments his own recuperative abilities many times over. Gradually strengthening and toughening his already heavily augmented anatomy further with every wound, abrasion, infliction upon his body over time.
- Buffeting Force: This portion of his powers were one of the first attribute enhancements he'd discovered before & after his alteration by Apocalypse. Fueled by anger and tempered through his articulation of which. Warmaker learned he could emit and conduct a kind of bright scarlet red energy from any given point all along his body with disintegratory effects. Moreover, when Tomahawk brings his great ire to heel, he learned how to articulate this energy in various ways. I.e. generating force fields, emit transitional phasing beams from his eyes, controlling the trajectory of projected energy waves, conducting Area of Effect blasts, etc.
Apocalypse Augmentation: Having come under the influence of the immortal external known as En Sabah Nur. Joe had his bodily tissues considerably Modified to the point he could match the likes of Captain Marvel (Genis-Vell), Sentry and even the Incredible Hulk in a contest of physical might & menace. The mutant overlord having gone to considerable lengths of harnessing and galvanizing the very in-depth pliability of his DNA composition, going the extra mile of adding flexible organic transient metal plates beneath his skin and interwoven between his muscle fibers greatly augmenting his already impressive physiological resistance to injury. As well as hollowing out his anatomic structure while reordering the mineral elements comprising it into dense, flawless diamond. Making his bones indestructible while flooding the hollows of which with a material/immaterial substance of substantiated astral energy to further their reinforcement. Coupled with further tempering of other underlying aspects of Joseph's genetic potential.
- Acceleration Bestowal: Apocalypse instilled within Joseph the ability to cause anything/everything within reach to be propelled at incredibly high speeds. Giving said items affected by this power, even the ones that would normally be too heavy or too obtuse to move all that well without it flying apart at the seams, incredible momentum & velocity. Those effected in such a manner are not absolutely constant, eventually losing its propelling force over an overlong flight path or being halted by a more resilient substance that impedes its/they're flight path.
- Modular Atavism: The experiments that Apocalypse had subjugated Survivor too had the effect of enabling him the capacity of openly accessing his own genetic sequencing. Enabling his horsemen to consciously or adaptively modify his own body to whatever external opposition he comes across by tacking into the primal ancestry of his ancestral donors to further empower himself. The process causes him to physically revert into a more aboriginal form, becoming an evolutionary throwback with traits which have disappeared generations before. beyond the physiological transformation he undergoes; Proudstar still retains his higher mental acuity which enables his capitalizing on the total access to the entire code within his life formula these new faculties grant him. Such transformational potential gives him the ability to morph his body in a number of unprecedented ways, able to affect the chemical nature of his DNA and RNA sequencing right down to the atomic levels, allowing the use and engineering of all individual traits and abilities which Joey never knew he ever truly had, even traits that disappeared many eons ago. This allows him to temper the encoded information hidden away in a strain of DNA, with that kind of data storage, he can achieve a whole new course of possibilities and implement them into the DNA code for potential gene-splicing beyond merely affecting himself, allowing for the modification, permutation, accelerated evolution/devolution of others, etc. With such a facet at his fingertips, Legacy can find any form of illness and negate them, keeping himself and/or others perfectly healthy, curing any form of viruses, pathogens and afflictions at the genetic level, even cancer, with ease. Access to the Dominant Genetics or Primary Genetic Code sequence in his own DNA, enables decode all the information allowing the Surgeon General to change it back to its original form, reversing any abnormal alterations to the affected without severe side-effects or furthering genetic degradation, unnatural mutation and potential body damages.
- Retractable Extremital Blades: Alterations at the hands of Apocalypses had also left him implanted with several additional utensils which complemented his War-born transformational abilities. En Sabah would specially comprise these added appendages to Warpath's arsenal of a virtually weightless material energy astral substance which is powered and substantiated by Manic's will and strength of resolve. Making them not only sharp enough and tough enough to cut through even the densest of substances in the known universe, but he can use them to afflict and affect whatever it is he wishes to affect. Joey was given 28 blades which could be protruded from his being: such as the elbows, knees, forearms, shoulders, finger tips and toe ends, maybe more given Proudstar's upgradable physiology.
Secondary Mutation: While before the First Mutant's experimenting with his mutant genome and after Wundergore's mass deactivation of the X-Gene had been reversed. En Sabah had discovered a powerful underlying facet of Proudstar's latent mutations that had been drudged to the surface, his tinkering with his biology through celestial technology had activated this secondary mutation. The ability presented, as theorized by Apocalypse himself, takes to his ancestral background which revolves around giving him incredible understanding and insight into the world around him and beyond it. Allowing the altered mutant in question to take full advantage of his tactical understanding to entirely new heights.
- Great Spirit Sight: The denudation his X-Gene had underwent caused yet another latent aspect of his unique physiology to bubble to the surface under Apocalypse's mentoring. Awakening a sort of Minds Eye within the young mutant that piggybacks on his hyper-cognitive and subconscious insights while combining it with the inherent spiritualistic proclivities of his Indian nation inheritance. Giving the Quadrumvirate an ultimate insight when it comes to cause and effect relating to how well something which War can endeavor to accomplish. Allowing him to perceive and understand all causalic relations between himself, other people or the environment around him. Deducing the path leading to any effect, allowing him to plan, analyze, and take action with absolute efficiency. Seeing the proverbial initiation and/or outcome of personal thoughts giving him the ability to tackle various situations by simply contemplating about most every possible route he could possibly take. In combat situations, Garrison can adapt perfectly to all factors before they even appear, achieving maximum efficiency in the offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance. Strategic wise, he can always achieve optimal results (depending on the means at his immediate disposal), perfectly anticipating all variables and his opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always ends up being successful. Scientifically, even though he's nowhere near as intelligent as many of his handlers, Firewalker can discover new theories and invent new technologies with incredible ease, due to automatically deducing the correct path to the desired result and remove the need for the trial/error basic protocol. Such an ability enables Joseph to instantly understand anything by perceiving all the actions/reactions that any given situational activity is currently made of, as well as all the previous ones that lead to this current state of enterprise. For example, a simple glance at someone or something would be enough to learn about their nature, personality, history, expectations, strengths, weaknesses, etc. These perceptions can also be turned to the immediate future and its many paths, their probabilities, and the one with the greatest likelihood of which being eventually realized. Thusly allowing Foundry to be a flawless tactician. Able to understand most anything and everything, always being several steps ahead of everyone else, impossible to catch off-guard, and often constantly able achieve the best possible results.
Tertiary Mutation: An odd effect that took place when his universe's iteration of the Phoenix hosted Jean Grey went hyper-nova and ended up destroying their shared universe. Joseph was bombarded with supertropical cosmic energies begotten from the destructive/creationist constitution of the flaming raptors almighty essence. Causing the realm tossed superpower to undergo yet another mutation which further complemented his rather obtuse potential ability. Seeing as it was born from the constant change brought about by the rather visceral nature of the immortal Phoenix Force's constant instigation of change via recycling old constants to make room for something new. But poor marooned joey's anatomy instinctively came to the conclusion that constant change and alternation is wildly unmanageable as it is destructive. It would develop a means for Mr. Watanabe to act as a good mitigatory to keep such harshly rapid change, making him a counter force to help stabilize smoother transition from one state of being to another without destroying itself.
- Power Opposition: Joe's ever changing physique came up with the facility to develop any manner of super-power to counteract another person's abilities. For example, if the other person is using Wind Manipulation, he will develop an adverse ability to overmatch it such as Earth Manipulation to counteract that power. More complexly, if an opponent has Superspeed, Joseph could develop Seismokinetic wave emissions in response. Seeing as a runner cannot make use of fancy footwork if they are unable to get proper ground traction.
- Adaptive Power level: The parameters of these new mutations aren't just limited to the spontaneous development of all new skills he never possessed before. Warpath's new mutation allows him to quickly and magnanimously increase his own power level to match that of a far superior opponent, allowing for the overcoming of excessive hardships. Such an adaptation applies to all personal parameters not just the specially generated ones to counteract a specific power type; be it physical, mental, and even existential. Joseph's overall raw power, speed, and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving, and recovering from incredible punishments until the enemy becomes unnoticeable. When facing some particularly extreme circumstances, Legacy will eventually reach a breaking point, power-levels eventually exploding as he sheds into a new, more robust super-powerful form. So no matter how huge the gap in capability between himself and an adversary, no matter how impossible the odds, Warmaker will always find himself standing victorious on top of all defeated enemies.
- Self-Adaptive Power: Another attribute of his ability opposing power is that the abilities/powers he already possesses are all capable of self-adaptation without needing to do anything to personally change or alter them. Allowing Joey to deal with any opposition regardless of he/she or its nature by having attacks/defense or special skills already in his possession simply moderate to the threat before him. Said powers can even be programmed or reprogrammed with a specific goal in mind to allow more fluid adaptation, allowing Proudstar an easier time to figure out how to get there by adapting to the situation or conditions he and his ability set find themselves in.
- Adaptive Power level: The parameters of these new mutations aren't just limited to the spontaneous development of all new skills he never possessed before. Warpath's new mutation allows him to quickly and magnanimously increase his own power level to match that of a far superior opponent, allowing for the overcoming of excessive hardships. Such an adaptation applies to all personal parameters not just the specially generated ones to counteract a specific power type; be it physical, mental, and even existential. Joseph's overall raw power, speed, and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving, and recovering from incredible punishments until the enemy becomes unnoticeable. When facing some particularly extreme circumstances, Legacy will eventually reach a breaking point, power-levels eventually exploding as he sheds into a new, more robust super-powerful form. So no matter how huge the gap in capability between himself and an adversary, no matter how impossible the odds, Warmaker will always find himself standing victorious on top of all defeated enemies.
Quaternary Mutation: A rather peculiar straight born from a combination of alterations due in part to Phoenix Force energies coupled with saturation in the parachronal & pan-dimensional dynamisms of the Multiverse when he was jettisoned through a crack in time/space onto a foreign Earth. Being the inquisitive mecha geneticist that he was; Hephaestus could not help the urge to see what it was that made him so prone to developing his powers in such an odd way. Using his Physiotech installations to instill better conveyance of these energy forms throughout his bio-ergokinetic receptors to better acclimate the odd changes they were making to his personal structure.
- Transitional Movement: Although it was a bit less impressive than many of his other skills procured through hard experience and external stimulation. Forge awakened within his new study subject an inherent ability to change position and movements at a greater speed than what physical limitations would normally allow. Getting into and out of any position and movement very quickly, he can move from being knocked over to back on his feet in less than a split second. For instance, sitting in a tucked position to making a jumping flip or sideways cartwheel is Childs Play for Sidewinder. Essentially he can get in and out of any movement/position possible swiftly and efficiently. Ordinarily such a prospect would pale in comparison to his already impressive abilities, except War Chief found a means of properly exploiting the transitional plasticity of his rapid motion changing abilities.
- Motion Accumulation: By putting his hyper flexibility and reactions to appropriate use; Joey learned he can accumulate kinetic, speed and rebounding force dealt from rapid mobility, impact absorption, force of motion and work it in conjunction with elastic force to repetitively gain more momentum and impact inertia with every continual bound made. Working alongside speed and motion from any/all types of activity in order to unleash it all at once. Resulting in incredibly devastating bursts of raw destructive power resultant from how much of it he can shore up. Gradually gaining more and more heft & weight after each residual bound or sprint in conjunction with the generated motion energy resultant from it. Not only granting Mortar the ability to move at virtually any speed depending on how long stuck to gathering it. But to hit with insurmountable force enough to smash cities or shatter planets to bits.
- Motion Accumulation: By putting his hyper flexibility and reactions to appropriate use; Joey learned he can accumulate kinetic, speed and rebounding force dealt from rapid mobility, impact absorption, force of motion and work it in conjunction with elastic force to repetitively gain more momentum and impact inertia with every continual bound made. Working alongside speed and motion from any/all types of activity in order to unleash it all at once. Resulting in incredibly devastating bursts of raw destructive power resultant from how much of it he can shore up. Gradually gaining more and more heft & weight after each residual bound or sprint in conjunction with the generated motion energy resultant from it. Not only granting Mortar the ability to move at virtually any speed depending on how long stuck to gathering it. But to hit with insurmountable force enough to smash cities or shatter planets to bits.
Abilities
Apache Shaman Abilities: Coming to the Earth of his new caretaker and future employer, Joe learned from Forge that he possessed an underlying talent for Native American mysticism. A trait which he'd known to've always possessed but largely ignored in place of his more inherent gifts such as enhanced strength & speed. His mentoring under the technomage polished these latent abilities within Joseph in order to help him fight the more supernatural aspects of his new home dimensions dangers and adversaries. Such as Revenants; also known as Mummudrai such as the likes of the Demon Bear. He could perceive the weakpoints within the esoterical and the resulting spirit energy begotten from striking them was released. Through his Shamanic talents, Thunderbird can devise means of killing most any unkillable effigy's he may come in contact with. Even creatures whom are normally beyond deaths reach like necromorphs raised by the Transmode Virus, vampires, werewolves, dire wraiths and the like. While also enabling the protection of others from toxically godlike enemies this side of Shuma-Gorath or Dormammu.
- Druidic Magic
- Conjuration
- Ecological Empathy
- Nature Communication
- Zoopathy
- Invocation
- Nature Magic
- Restoration
- Tectonic Plate Manipulation
- Terrain Manipulation
- Shamanic Magic
- Astral Trapping
- Aurora Manipulation
- Illusion Casting
- Mystic Energy Manipulation
- Mystical Healing
- Elemental/Weather Control
- Agrokinesis
- Shapeshifting Inducement
- Psychic Immunity
- Mediumship
- Telempathy
Master Combatant: In his universe's Earth, Joeseph Proudstar had been adept in over 22 different fighting styles geared twoards self-defense, raw power and weakness exploitation. Having become highly adept in the way of combat and martial arts from and early age to growing up in the military and beyond the techniques of the X-Men, the Shi'Ar, training programs his master Apocalypse and virtual battle sims his manager Jonathan subjected him to. He even got some special combat training from living legends such as Captain America, Shang Chi, Black Panther and even Wolverine whom were all masters of war in and of their own right.
Military Training
Strength level
Class 100+, Joseph's able to lift between 85-90 tons under optimal conditions. Further augmentations provided to his bod as well as through successive cosmological and extradimensional quintessence exposures triggering numerous mutations have bolstered his might to incalculable degrees.
Weaknesses
Primal Override: A downside of the regressive atavism and genetic deviation portion of Joe's powers is the danger of his bestial instincts taking over his rational thought and higher consciousness the more a battle drags on or if he spontaneously mutates once too often. As he continues to fight on in some of his transformed states, continuously adapting and modifying himself on the fly and while evolving into other dynamic variants. The unique chemical makeup of his brain becomes less and less effective at keeping the animalistic part of himself in check. Steadily turning Rainmaker into a mindless, voracious monster ruled only by feral impulses.
Adamantium: Despite being impervious to physicals injury, Adamantium is one of the few substances that can visibly injure Warmaker.
Ability Inconsistency: Warpath's complementary powers often tend to magnify the vices and negative emotions' of others. Such an effect is near indiscriminate, so unless he is consciously trying to suppress and/or properly guide it. The effects of which will consequently effect friend as well as foe alike, John chooses to isolate himself as much as possible so he doesn't adversely compromise everyone around him.
Paraphernalia
Equipment: Hulk Plug-In: In his time as a military brat back on his broken Earth, Garrison was volunteered to undergo a superhumanization process in order to combat the growing threat of meta insurgency. A world renown physicist and pioneer in the study of low and high tier universal radiology had developed and patented a special empowerment implant which offered the user incredible physical resistance and cellular regeneration among other facilities. Affording it's users incredible strength atop of full bodily regeneration from almost any type of injury [including fatal injuries for most living beings] instantly in his universe. The popularly acquitted Hulk Plug-in bestowed its user incredible might and durability equivocal to that of a Hulk, as well as the attribute of increasing their power when the user is most enraged. The programming would cause the wielders to go insane with power over time however, so the transformations were limited to about an hour of power at the most. Joseph was able to bypass the programming, not to mention stabilize his transformation duration thanks to his unique submolecular structure. Having learned how to still his psychological state through his empathetic skills, Apache Hulk not only has full control over his transformation between his human and Hulk forms, lacking any signs of possessing the same mental instability which gives rise to personality disorder as other Gamma Mutates. When he presented the remains of such innovation to his new employer at Hand Consolidated when after he was thrown here by the destruction of Joey's world. Silverline could not help but tinker with the enhancement device, probing and prodding the implant which lets him borrow the powers of a hulk. Now his gamma power-up can be further galvanized by his He can revert to human form and turn back into his Hulk form at will. Silverhand went above and beyond by throwing in some ionic energy chargers into his Gamma Power app, giving him newfound abilities equivocal to the Wonder Men transformation processes. Adding some Ionic charge to War Chief's gamma power.
- Retroactive Immortality
- Accelerating Regeneration
- Self-Resurrection
- Resurrection Augmentation
- Self-Power Augmentation: The mixing of dynamic energies in his Ionogamma state dramatically increase all of his natural mutant and mystical abilities by incredible margins. In Hulk mode Survivor can use his science-mystic nature to further increase his already impressive abilities by tacking and drawing upon the limitless energy reserves and the benefits these new and improved functions of his Plug-In now provides.
- Limitless Strength
- Dynamic Motions
- Dynamic Durability
- Bio-Gamma Manipulation
- Energy transmogrification
- Evolving Absorbing Replication
- Adaptive Attribute Assimilation
- Science-Magic Mixture
- IonoGamma Enthrallment: The unique properties of his amalgamate energy state bestowed the Ordinary Joe with energy distributing, siphoning and attunement with other sentient beings in a similar manner to certain other ionic individuals like Nefaria or his ersatz copycat Nafarious. Due to his being a natural living energy dynamo who literally converts emotional prominence into raw power, Joseph does not need to drain Ionic or other ergokinetic forces from others in order to maintain his power or vitality. Due to the pliable stability in his gamma form compared to the elder mutate. Through which, he can exert his will over gamma powered or ionic enhanced individuals due to its connection with his own unique energy signature. Enabling the influence of those whom he has changed and/or drained.
- Adaptive Possession: Rainmaker found new ways of bolstering his natural astral projection abilities via his monster transformation, combining his medicine man practices with the dualistic nature of his changes. Joseph found he can cast his anima into just about anyone or anything and modulate their person from the inside out. He can overshadow most any affected recipient physically, mentally and spiritually; be they living, dead, inanimate, concept/abstract, etc. in order to modify they're attributes by taking any natural traits or aspects about it and/or anything related to it. In order to galvanize a properly viable host. I.e. he can host a pile of mold to arsenalize their causticity to healthy organic matter; giving it anti-regen properties.
- Ion-Gamma Conversion: Through direct interaction with another individual whom he's imparted and/or drawn gamma power or ionic energy from, Garrison is able to convert altered entities whom were touched by both into their monster state or change an Ionic Being's physical appearance to one of pure energy. This forced change makes it easier for Dynamo to control those with powers similar to his own.
- Mutate Mimesis: A trait which Joseph taught himself while experimenting with the Hulk Plug-In. After taking the time to do some careful studying of many residents on his new home world with powers similar to what his enhancile device bestows, Mamaragan learned how to up his ante by replicating the powers of different individuals touched by Ionic or Gamma rays. Picking up such a trait from a fledgling hulk-lite heroine by the name of Delilah Dearborn. Through such a practice, coupled with his own empathic abilities; Joe learned that he can read and retain the memories of other similarly altered beings. Whether he has already mimicked them or not, training himself to channel and focus on specific being(s) to get an almost psychometric read upon them to discover who they are and/or what they're powers and persona's are. Often keeping small biological samples or keepsakes of those whom he'd made contact with in order to have a viable power supply which he can retain said special skills from.
- Clans Power: An all too unique energy form complemented by the combo pertaining to terrestrial and astral radiations: such as gamma, ionic, cosmological, and sakaaran old power. With a hint of mysticism thrown in due to the quasiphysical nature of the former. Joseph would work with his new mentor/commanding officer to perfect this new found energy source they would pioneer together. The quantum mystical dynamic allows him to manipulate planetary biospheres and their adjacent cosmic strata in a solipsistic nature; i.e. controlling the elements, changing climate and weather in order to trigger thunderstorms, cause hurricanes and enact heavy rains. Through effectuation of geomagnetism Leon can incite earthquakes, volcanic eruptions, floral overgrowth and trigger tsunamis by tripping with tectonic plate movements. Through the metaphysical element he can channel the planetary dragon lines to increase his Clans Power usage. Channeling the spirits of his departed Apache ancestry and clan for the purpose of absorbing energy from the earth and other worlds beyond. He can further magnify the strengths of his hulk form as well as his natural mystical prowess by focusing this energy through himself.
- Vista World: Using his clans Power which is fueled by the combined souls of his deceased Apache kinsmen, working in conjunction with his tapping of Ley Lines through mysticism and semi-empathy. Proudstar in his Hulked Out form can initiate a hyper invasive terraforming of the environment around him; turning it into radioactively supercharged rural arena. Basically transforming barren lands or urban settings into a horticultural oasis teaming with parasitic floral/faunal hybrid lifeforms which he can control. Properties of this sentient environmental research on his part were inspired by the works of Patricia Wolman and Derenik Zadian's theorizing in habitual consciousness transference, the practice of placating ones core self into something other than a sentient organic host. All of which being under his control seeing as he has the ionic draining tendencies of one Luchino Nefaria in his mutate form. What's more, due in part to the heavy infusion of transformative radiology, anyone whom comes in contact with this lush primeval dominion of Joey's creation has the tendency of either becoming Gamma Monsters or an Ionic Mutates. Better yet a mix of both much like himself though this occurred seldomly if ever at all.
Biomechactive Fluids: Once the newest employee had been welcomed into his new job as chief of security at various installations. Mr. Mechahedron used the now perfected transfusion process of technorganic replacement microbes into Joseph's bloodstream and bodily fluids. Serving both as a buffer and complementary addition to his stock superpowers. This self-aware living semi-intelligent cytoplasm bonds with it's host at a subatomic level, altering and reinforcing their genealogy from the chemicals to the carbon structure outwards. It bonds with the users nervous system to afford greater technical symbiosis and cognitive growth and development towards increasing his ability to ascertain and crunch myriad calculations to surmise the beast means of overcoming adversarial or experiential obstructions and transfer them between contemporaries boasting similar technological body mods.
- Body Recreation
- Auxiliary Condition
- Memory Condition
- Cerebra Spiking
- Energy Signature Manipulation
- Energy Signature Alternation
- Hyper Mind
- Accelerated Probability
- Calculation Transfer
- Maximum Concentration Capacity
- Hive Autopilot
- Multi-Focus
- Indexing
- Ability Information Archiving
- Omni-Genetic Archiving
- Mindshifting
- Adaptive Mind
- Intellect Adjustment
- Intellect Adjustment
Transportation: Flight, transports manufactured by his employer.
Weapons: Vibranium Combat Knives: A gift from the late Wakanda back on his vanished home Earth. The king of Wakanda showed such awe in his protégé that, to the amazement of Tomahawk, he would have his wife Ororo gift him with a pair of combat knives made of refined Vibranium to complement his martial arts and battlement proficiency out of respect for his pronounced fighting and tactics capabilities. Warmaker would go to incredible lengths to learning how to utilize such a precocious gift, even if he couldn't utilize them to their fullest extent while in Hulk form. The daggers are virtually indestructible and have been honed to monofilament edging, the special material they are comprised of prevents their incisive bite from dulling with repetitive use. Making them indispensable to him in the warzone. Forge was most impressed by the design of such ancillaries his wayward employee and confidante brought with him from a doomed world. Giving his complements to the late designer whom crafted these wears, but realized they weren't exactly fit for someone of his especially unique build. So he would specially modify the blades with a host of modifications. Recasting his fabled daggers in Sentient Vibranium to give them more versatile form fitting for someone of his adjustable constitution. Going the extra mile of throwing in some Olympian Adamantine from his own shin blade to make them truly indestructible and further hone their incisiveness. He even threw in some enchanted Uru which he'd recast from a precocious mound he'd procured in his travels to and from Asgard. This way his gift to his favorite worker would pronounce his underlying magical talents, enabling Heavyarms to properly utilize his inherent shamanism. With the added addition of some Yaka alloy from Centauri IV, famous for their sound guided arrows which are activated and conducted through the power of sound; namely by whistling. With the final touch of some added Promethium would give it extra malleability, acting as a potent magical conductor to further bolster and improve his confidantes own arcane talents. This coupled with Nanominium; a potent anti-magical material used to combat and negate witchcraft & wizardry without inhibiting his own mystical prowess, makes Joseph quite adept at battling the supernatural.
- Adaptive Appearance: The combination of Living V and artificial promethium (created when Noob Silvabolt suffused nuclear dynamos with high-end magical energies) give his daggers very impressive metamorphic abilities. From changing the blade ends to accommodate differing weapon forms to adjusting their size and shape according to the different metamorphic states which Warmaker takes whilst in battle. For instance, when he's in hulk form said stiletto's fuse into a giant combat knife fit for Joseph's augmented size and bulk. Almost becoming a short sword his monster form can acclimate to it's fighting stance, when enlarging by feeding on the differing emotional consistencies his blades merely grow in size to accommodate his added height and stature. His progressive atavism transformations transform them into metamorphic additions to his physiological extremital changes, becoming armament additions to his more animalistic alterations. Like for equine hooves they beget horseshoe like additions for added kicking and stomping power, blade additions and serrated burrs for the tips/lengths of protruded and extended tentacles & tendrils, feline like claws beget arm blade & knuckle spike accommodated cestus, for avian appendages he sports wing bladed tips and body bases supporting offense and defense, etc.
- Electric Field Negation: The T'Challa of his fallen world had modified Joseph's Vibranium Blades with the ability to drain away the binding energies which hold the gravitating atoms forming a molecular mesh together. Each cut from the skeins edge draws out said electric energy those bonds are comprised off bit by bit, causing it to steadily weaken and eventually dissipate into nothingness. The longer Joey's daggers remain lodge into something, the quicker the energy fields fall away due to their draining it.
- Atomic Cancelation: Garrisons cutlery generate a field that completely nullifies the electric field holding atoms together, causing people, planets, stars, even entire universes (if left unchecked) to disintegrate into nonexistence. Essentially, the blades can cancel out a persons existence altogether by nullifying and absorbing the very quintessence force that comprises the very soul of the individual affected.
- Magical Adaptation; The recombination of Uru mixed with Promethium serves to greatly augment War Chief's magical ability. Strengthening his spell craft while weakening mystical foes who taste the bite of his enchanted edge. They function in a similar manner to that of a soul sword forged in Limbo, where a user can cast Hexes and Arcanum upon the blade to withhold knowledge of how the magics are weaved and employed by the user so as to pass it onto others whom're temporarily given regency of their domains. Tekka Lord chose to go for broke and install an enchantment of his own within the mystic metal from Asgard. Calling the ensorcelling a kind of spell charger which lets Proudstar cast whatever magical energy or cast charm he's prepping to use through them, greatly magnifying their power.
- Arcana Augmentation
- Energy Concentration
- Mysticism Negation
- Trajectory Manipulation: Thanks to the installation of Yaka Arrow material within his knives, Combat Chief can send out harmonic tunes through the act of skirling; whistles mainly. Yaka metal possesses sound-sensitive properties which allow Centaurians to, for all intents and purposes, bend items and weaponry made from it to their very will. Responding to a specific range of sonic frequencies which change the material's reactive behavior. The jags are controlled by high-pitch sonic frequencies, something which Centaurians have to train themselves to be proficient at in order to properly control the items flight path with accuracy and precision. By infusing this exotic mineral into Joseph's daggers Forge gifted them with self-propelling and extremely modulated anti-gravitational technology, enabling them to defy gravity and move freely through the air at great speeds. Changes in the users' whistling directs the incisor and causes it to gain both velocity and momentum as well as suddenly stop in mid-flight, or even rapidly and fluidly change direction. Jarnborn has become skilled enough to direct his signature weapons to fly back and forth among targets across a battlefield at incredibly rapid pace, or even up and down as well as sideways across tiers and levels of constructed structures. Striking numerous targets before they are able to react, all before returning to their original holster.
Astral Gars: The first mutant had suffused Joseph's physiology with specially tailored astral substance which sat weightlessly within his body till he chose to produce them. Since they were comprised of psionic energy, Ironheart could manifest them from his being without fear of tearing or rupturing his flesh and blood. This also meant they could selectively effect whatever it was he wished to use them against, either choosing to affect physical or mental damage on an opponent he used them on. Ripping through the upper layer of a persons psyche as easily as it tears through tempered steel as if he were walking through simple air. To a more articulate degree, their composite matter/energy nature also allowed him to affect phy./men. surgical modification of his own by explosively disassembling solid matter and studying affected targets subatomic structure outwards. Joe can psychically repair any damages or correct whatever discrepancies he finds in the affected material, essentially rebuilding it stronger and more resilient than ever. He can even effect healing rates, his own or others, that way by disassembling matter and re-ordering it's building blocks to match their physiological sequence. Effectively taking base inorganic matter and turning it into extra biomass in order to effect anatomic grafting and replacing damaged bodily tissue.
Notes
- No special notes.
Trivia
- No trivia.
See Also
- Appearances of Joseph Proudstar (Earth-99810)
- Character Gallery: Joseph Proudstar (Earth-99810)
- Quotations by Joseph Proudstar (Earth-99810)
Discover and Discuss
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Links and References
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