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Arachnida

[[File:
Spider
|200px|center|Arachnida (Earth-202420)]]
Gallery
Real Name
Arachnida
Aliases
X1111-001

Identity

Alignment

Affiliation
Formerly the Araneaen Defense Force Peter Parker

Universe

Origin
Origin
{{{Origin}}}


First appearance

Unknown


History


Arachnida (X1111-001) was first and only of this type living weapon, genetically engineered by the Araneaen Defense Force. (In the future there will be others.)


Powers and Abilities

Powers

Arachnida has displayed the following abilities since its bond to Peter. It can opt to use its powers of its own accord, though it typically defers to Peter. However, if Peter doesn't want little Spider to use a power, he can override it. Should Peter fall prey to a body-controlling power, Little Spider will take control of the armor.

Some of Arachnida's powers can function regardless of whether the armor is active or not; others, however, only work when the armor is in use. Those powers that depend on the armor are listed under its heading.

According to Peter, Arachnida has a number of 'options' beyond those listed below, some of which are apparently capable of destroying a city.

Independent: On its own, Arachnida has been seen to manifest the following abilities:

  • Demon Defense: Arachnida protected Peter from Demon attacks.
  • Template:Energy Absorption: Arachnida can absorb a blast of energy that would land a human in hospital.
  • Wallcrawling:
  • Independent Animation: Little Spider is able to move by itself for a little distance. It used this ability to attach itself to Peter turning into a spider tattoo at the base of Peter's spine.
  • Artificial Intelligence:
    • Symbiotic Synaptic Interface: Little Spider's nervous system is bonded to Peter's, letting the two share their thoughts and emotions. Little Spider can communicates with Peter as a voice in his mind or out loud if Peter and it wants it too.
    • Araneaen Mindlink: Little Spider can mentally communicate with other Araneaen tech that have not integrated with a host.
    • Telepathic Resistance:Little Spider makes Peter highly resistant to telepathy.
  • Tracking Systems: Little Spider can track anything which produces energy, be it biological, technological or mystical. It can track anyone Peter met since it bonded with him, from at least seventy miles distant.
  • Spider Sight: Little Spider can scan the people Peter encounters, informing him of any major physical conditions (such as pregnancy). It can identify and scan Mutants, aliens or Inhumans and other hidden races on Earth. It can identify people related to those it's already encountered via genetic analysis. Little Spider is able to identify thought-patterns, enabling it to see if something is sentient. It can identify matching energy signatures, letting it see if the energy patterns were developed from the same basis. It can also see extra-dimensional objects. It is continually aware of the electricity in the surrounding environment. It can perceive magic, see how a magical effect can be dispelled, and see through magical concealment. Little Spider's scans can cover at least a five mile square. It communicates the information it gleans to Peter in a manner he can understand.
    • Temporal Flux Detection: Little Spider can detect changes in the timeline affecting Peter or people connected to him; to Peter, this manifests as intense static.
  • Network Connection: Little Spider can establish a connection to communication systems, enabling Peter to speak to the person on the other end.
  • Clothing Manifestation: Little Spider can create clothes for Peter, apparently from recycled waste and skin, which melt when he takes them off.
  • Technopathy: Little Spider in time can hack into tech base devices.
  • Concealment/Camouflage: Little Spider is capable of concealing itself from 21st century technology and a few alien tech. It can shut off cameras and microphones in its vicinity. Little Spider has blocked a magical attempt to probe it, lashing out at the person who tried.
  • Template:Healing
  • Host Reconfiguration: Arachnida can modify Peter's body to a certain extent (e.g., offering to give him extra fingers), although just how far the modifications can go is unknown.
  • Araneaen Armor: Little Spider can create a distinctive suit of armor in response to Peter's thoughts, or when it deems use of the armor necessary. Once Little Spider dispels the armor, it retracts back into Peter's body.
    • Template:Superhuman Strength
    • Template:Superhuman Agility
    • Environmental Protection: The armor allows Peter to survive in a variety of hazardous environments ranging from Earth orbit, to the timestream, to the Bleed. It can survive extreme temperature and pressure. It can survive the heat and impact of atmospheric re-entry without seeming damage, even when the earth around it has been turned to glass.
    • Armor Reconfiguration: The armor can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks. The armor's equipment is mutable to a certain extent, most noticeably in the wings; initially, they were composed of the same solid 'carapace' which comprises the rest of the suit, but later, they began manifesting themselves in the form of a colorless, translucent material. Whether this is because of changes in the suit's capabilities, or because Peter intended the alteration, has not been made clear.
      • Waldoes: The Araneaen Armour can grow three mechanical spider-arms, or "waldoes. These could be used to see around corners (via cameras in the tips) and to manipulate objects indirectly. When in the stowed position, the arms remain within the gold "circle" on The Araneaen's back. These arms are rapidly grown at the rate of 90 inches per second, Hollow construction allows for all material to be stored within the small back-mounted pack, and the command for growth is achieved via fast neural net-detection and amplification. The waldoes even have small grippers at the tips working as pseudo fingers.
    • Partial Armor Manifestation: Peter can manifest parts of the armor - like the energy blaster - without needing to manifest the whole suit.
    • Wing Shields: The armor can create a pair of wings, enabling Peter to fly and hover. They can also double as shields, should the need arise.
      • Jet Propulsion: When in flight, the armor can manifest a 'jet engine', enabling Peter to fly at greater speed, at the expense of close maneuverability.
    • Energy Manipulation: Arachnida can shape and manipulate the energy it stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms.
    • Antagonist Adaptation: The armor can tailor its blasts for use against specific opponents. The armor can call up anti-magic effects against magical opponents.
    • Energy Bubble: The armor is able to create a temporary energy bubble around Peter and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving.
    • Vibrational Frequency Manipulation: Arachnida can negate the vibrational frequencies of extra-dimensional objects, pulling them into this reality. The area of effect of this latter is unknown.
    • Bleed Diving: Peter can shift into the Bleed, the space that connects the various universes. He can utilize the Bleed's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Bleed three times in quick succession.
    • Translation: The armor can translate computer communication into a form comprehensible to Peter.
    • Waste Disposal: While wearing the armor, Peter finds that he doesn't need to go to the toilet, though he does still need rest.

Abilities

None known.

Strength level

Unknown.

Weaknesses

  • Alien Sentience: Little Spider's sentience is distinctly alien; while it won't hurt /nature/, it has shown no such reluctance when it comes to humans or non Araneaens, being willing to injure or kill them. Fortunately, Peter has so far prevented it from killing anyone.
  • Araneaen Tech: The Araneaen's armor can be breached by the weapons of other Araneaen weapon tech. Equally, however, Arachnida is able to attack the Araneaen technology.
  • Magic: While Arachnida is aware of magic, it doesn't understand it. It's able to perceive, absorb, and disrupt magical energies, but little else. As a result, creatures of magic are often a significant challenge. Arachnida can't analyse certain mystical creatures, and so is unable to develop countermeasures for them.
  • Magnetic Shielding: Strong magnetic fields block Arachnida's ability to track DNA.


Paraphernalia

Equipment: None known.
Transportation: None known.
Weapons: None known.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also

  • Appearances of Arachnida (Earth-202420)
  • Character Gallery: Arachnida (Earth-202420)
  • Quotations by Arachnida (Earth-202420)


Discover and Discuss

Links and References

  • None.



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