Mendel Stromm (Earth-515)

{{Character Template
 * Image                  = Mendel Stromm.jpeg
 * RealName               = Mendel Stromm
 * CurrentAlias           = Proto-Goblin
 * Aliases           =
 * Identity           = Secret
 * Alignment           = Evil
 * Affiliation           =
 * Relatives           =
 * Universe           = Earth-515
 * BaseOfOperations           = New York City
 * Gender           = Male
 * Height           =
 * Weight           =
 * Eyes           =
 * Hair           =
 * UnusualFeatures           = None
 * Citizenship           = American
 * MaritalStatus           = Single
 * Occupation = scientist, inventor, criminal
 * Origin =
 * PlaceOfBirth = Somewhere in the US
 * HistoryText           =

Overview
Mendel Stromm was the old business partner of Amberson Osborn who since childhood was consistently disease ridden and always strove to find a cure. Eventually however he would break away from Amberson, allegedly taking the concepts they were working on together for himself, which would down the road lead to he and his family entering poverty.

When Norman became successful with the company Osborn Chemical one of the first things he'd do is work to smear Stromm's reputation and steal his company out from under him. Knowing that he was dying soon this turned Stromm desperate who would use an early version of a serum he thought could amplify his body's immune system, but instead found himself physically transformed into a mighty but horrific monster. This would lead to him fleeing on a mad rampage through the city that night until he was confronted by Roderick Kingsley who gave him the offer of protection in exchange for his services.


 * Powers =


 * Superhuman Strength: Mendel Stromm, after drinking the Goblin formula, become superhumanly strong hence he possessed an extreme strength capacity potential. Proto-Goblin can easily overpower humans by sending them flying and lifting them up with one hand or by hurling them around, and can also lift extremely heavy objects, crush and break through wood panels and templates, can bend metal, and can punch through glass without gaining injury.


 * Superhuman Speed: Proto-Goblin can, thanks to the Goblin formula, run and or exercise as well as operate at superhuman speeds hence his overall body equilibrium is also heightened although he isn't nearly as fast as speedsters. With his speed, he can outrun vehicles.


 * Superhuman Stamina: Proto-Goblin, thanks to the Goblin formula, operate or maintain continuous physical motion in activities or simply in his movements for prolonged periods of time without getting tired or weary in the process.


 * Superhuman Durability: The formula also fortified all of the Proto-Goblin's bodily tissues, making them far tougher and more resistant to injury than normal humans. While the Proto-Goblin can be injured by something along the lines of a knife or small conventional bullets composed of conventional material, he is very resistant to great impact forces and blunt trauma. He can withstand powerful impacts, such as falling from several stories or being repeatedly struck by a superhuman enemy, that would severely injure or kill a normal human with little to no injury to himself.


 * Regenerative Healing Factor: If the Proto-Goblin does sustain injury, his body's increased metabolism allows him to heal damaged tissue much faster and more extensively than a normal human is capable of. While not nearly as efficient as the healing powers possessed by Wolverine, he can heal from injuries that would prove lethal to an ordinary human.


 * Superhuman Agility: The Proto-Goblin's agility, balance, and bodily coordination are enhanced to levels beyond the natural physical limits of the finest human athlete.


 * Superhuman Reflexes: His reflexes are similarly enhanced and are superior to those of the finest human athlete.


 * Claws and Fangs: The Proto-Goblin sports retractable, razor sharp claws at the tip of each finger and toe. Their natural edge, coupled with his strength, are sufficient to rend most conventional materials including flesh, wood, stone, and even some types of metals. He also possesses elongated canines that he can use, if he chooses to do so, as effective weapons in close quarter combat situations.
 * Abilities =


 * Gifted scientists and inventor.

10 tons
 * Strength =
 * Weaknesses =
 * Mental Instability:Osborn's mental condition is unstable. The Goblin formula greatly increased his intelligence but cost him his sanity, that can lead him to make irrational decisions.
 * Equipment =
 * Hobgoblin Armor: His armor suit provides Harry some moderate protection from physical trauma.
 * Transportation =
 * Goblin Glider: capable of great maneuverability and speeds of up to 90 miles per hour. It was capable of supporting about 400 lbs including Norman's weight (and far more for very brief periods of time). Top speed and a full normal load would exhaust the fuel supply in about one hour. The main microprocessor assisted manual controls were behind the head of the glider, and later modifications added voice-activated radio-linked controls integrated into the Green Goblin's mask. The goblin glider was steered primarily, however, by the weight and attitude of its rider. The Hobgoblin's boots locked into the stirrups of the glider electromagnetically.
 * Weapons =
 * Explosives: The Green Goblin created and utilized various concussive, incendiary, and other specialized explosives in his career, most in the form of miniature jack-o'lanterns. The Goblin usually carried these in a shoulder bag, nicknamed his "bag of tricks". The Hobgoblin inherited these weapons.
 * Incendiary: The incendiary grenades ignited almost soundlessly and released enough heat to melt through a three-inch thick sheet of steel.
 * Smoke/Gas: He also carried a variety of smoke and gas-emitting bombs, which were surrounded by a light plastic mantle that fluttered like a wraith when the bomb was thrown. Other gas bombs emitted hallucinogenic gases, and others released a specially concocted gas that could neutralize Spider-Man's spider sense for a limited period of time.


 * Flying Razor Bats: The Hobgoblin sometimes threw razor sharp bat shaped projectiles which could slice into or ram and impale themselves into opponents.


 * Notes =
 * In traditional folklore goblins are traditionally malevolent beings. While the original meaning has become less known and darker definitions for the term have arisen over time, hobgoblins were originally  said to be a goblin breed that were more good-natured and playful rather than evil.  An interesting connection to the fact that this Hobgoblin while starting out a supervillain, goes on to redeem himself and become a superhero.

}}