Thread:Vision0/@comment-25380870-20141230110622/@comment-5795364-20150119202747

DuttPanda wrote:

In order to prevent it from being too tedious, your amount of deaths would restart with each level. I don`t get it.

These concepts are eradical! I`m not bluffing or saying it out of utter blindness, I`m actually amazed at these concepts. But I presume that there are some of your visualizations in your concepts that can get better by enhancements.

I think you should make Death 1 as becoming more slower, and I think you should make Death 2 more weaker in combat, as the weaknesses are gradually and slowly increasing. And Death 3 should remain the same.

As mystical and totally indestructible at the first I like a lot. It`s comparatively than other fanon games, a helluva concept! I have another question. Actually make that two:


 * What`s the name of the game?*

These were just examples.
 * Are there cheats on it?*

No cheats and no name yet. I am not even sure if it'll become a real game.

Another thing, in combat, a few units have shields, before they hit there's some time where they lift their shields and then as a counter(Like in the Arkham games), you can execute them. I would like to make combat pretty cool too.