Thread:Vision0/@comment-25380870-20141230110622/@comment-5795364-20150119194351

Me and a friend of mine thought about a cool concept for a game. Your character can die a few times in a level, but with each death it looses something and is weakened(For instance: Death 1, becomes weaker in combat. Death 2, becomes slower. Death 3, dies more easily), and in every level the amount of times you can die is reduced(It restarts, but is reduced. If you die enough times, you need to redo the whole level).

In order to prevent it from being too tedious, your amount of deaths would restart with each level. You start as an exiled god, and with each level and death you go closer and closer to become a mortal.

You're meant to feel invincible and godlike at first(Since you are still a god at start), to feel like you could finish the whole game with only one death. Then, as the amount of possible deaths lowers along with a few stats, you realize "Fuck, how do I end this without dying".